HeyYou Posted April 12, 2022 Share Posted April 12, 2022 Would this even be possible? I use a variety of settlement mods, that add categories to the workshop menu, but, they are scattered all over, and switching between them becomes tedious when doing a large build. (which I am notorious for.....) I am not real familiar with the CS, or papyrus, but, if something like this would be doable..... I would likely attempt to wrap my head around it, and try and make it work. Maybe have a terminal that allows moving loaded categories about? (hence it would work with script-injected categories as well.) I seem to recall someone (SKK50) doing a mod that allowed for 'favorites', but I think that lost the material requirements for items on it...... Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2022 Share Posted April 12, 2022 It can be done manually in CK/xEdit but it involves a lot of boring work. Otherwise I don't know any mod that could help. Link to comment Share on other sites More sharing options...
HeyYou Posted April 12, 2022 Author Share Posted April 12, 2022 Trouble is, script-injected categories won't show up in CK/xEdit..... they don't exist until run-time. The game engine has to have a list of categories somewhere, question becomes, is it accessible/manipulateable in-game. Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2022 Share Posted April 12, 2022 Those still get defined within the mod's esp/esm as formlists and such, you can edit them there. Editing the point where the script injects them... not much I can help with either. Link to comment Share on other sites More sharing options...
HeyYou Posted April 12, 2022 Author Share Posted April 12, 2022 is it possible to shuffle that form list in-game?? Is there a 'master' list somewhere?? Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2022 Share Posted April 12, 2022 Afraid that'd be above my pay grade. Link to comment Share on other sites More sharing options...
HeyYou Posted April 12, 2022 Author Share Posted April 12, 2022 Afraid that'd be above my pay grade.Yeah, mine too. :D Link to comment Share on other sites More sharing options...
HeyYou Posted April 12, 2022 Author Share Posted April 12, 2022 Apparently, it is indeed possible to read the items from a form list. What I have NOT found though, as a function that ASSIGNS an index to an item on the list.... Is that possible? Link to comment Share on other sites More sharing options...
LarannKiar Posted April 13, 2022 Share Posted April 13, 2022 I don't think you can rearrange workshop categories in-game. If you have a lot of mod added workshop categories, might be the easiest solution to Revert() all formlists (delete script added froms from them) with a script, then redesign and rebuild your category menu from scratch.. Link to comment Share on other sites More sharing options...
HeyYou Posted April 13, 2022 Author Share Posted April 13, 2022 I don't think you can rearrange workshop categories in-game. If you have a lot of mod added workshop categories, might be the easiest solution to Revert() all formlists (delete script added froms from them) with a script, then redesign and rebuild your category menu from scratch..So, revert would clear all script added categories, (which would be all but one for me, I think....) But, it would be possible to read thru the form list, build an array with all categories, and then possible dictate the order in which categories were added, and where to put them? Link to comment Share on other sites More sharing options...
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