BlahBlahDEEBlahBlah Posted May 2, 2022 Share Posted May 2, 2022 You can also simply create a new NiNode in Nifskope and name that node "REF_ATTACHNODE" and set node flags to 14. That's really all there's to it. I'd maybe suggest skipping MoveTo on the player and, instead, doing SplineTranslateToRefNode and a FadeOutGame while translating. https://www.creationkit.com/index.php?title=SplineTranslateToRefNode_-_ObjectReferencehttps://www.creationkit.com/index.php?title=FadeOutGame_-_Game It's an alternative, at least. (also, yes, PlaceatNode is an awesome function...can be very handy and fun <nods> ) Link to comment Share on other sites More sharing options...
Zorkaz Posted May 2, 2022 Author Share Posted May 2, 2022 No. Can just "throw" the character on the desired floor. The plane of collision will come out of the "ground" and throw character to the desired floor, like an escalator. Probably, it is possible to make universal invisible elevators. To snap bs connect points on top of vertical ladders.Thanks South. I'm going with BlahBlahs version however. 600% faster this time. This will prove to be a cool function in the future Link to comment Share on other sites More sharing options...
PJMail Posted May 2, 2022 Share Posted May 2, 2022 Wow! That is much faster than move to. Good info I will store away... Link to comment Share on other sites More sharing options...
Recommended Posts