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[Serious Discussion] Vortex NEEDS an update that gets rid of the 255 mod limit


ZxAsriel

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I cannot stress this enough, but vortex NEEDS an update that gets rid of, or at least delimits, the 255 mod limit for plugins.

I have gone and done the work of marking half of all my mods as light and my limit is still 244.

 

I suggest that Nexus (and affiliates) have a Patreon set up to fund more powerful programs and engines for Vortex to run thousands of mods as ESPs instead of ESLs, and gives this benefit to all users.

 

I mean it when I say that there should be more powerful engines and programs implemented into Nexuses VORTEX modloader to further improve things, to further our community, to further people wanting to stay on nexus, and to encourage new modders to upload their mods here.

 

Our goal should be to allow all modders to express themselves, but we cannot do so if the limit stays at 255.

 

We should all, staff and userbase alike, strive to raise this limit. I suggest a modest limit increase to five thousand ESPs, and 7,500 ESL's for all currently supported games, along with a memory patch so people aren't stuck with stalling load screens or stutters in performances.

 

This should be our target goal before the next millenia, before the year 3,000. If everyone chips in from the community, I believe that us at nexus can do anything we set our minds, our dreams, and our ambitions to.

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Plugin limit is a technical limitation of the game, not Vortex. Vortex clearly has no problem handling plugin counts in excess of 255 as it can handle light plugins (whose only significant difference comes in how the game loads them).

 

Anyway, I'm off to go facepalm in the corner because it's another person too lazy to read up before ranting.

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Use Patreon money to beef up Vortex to break the plugin barrier? Yes! And while we're at it, let's also energize Vortex to turn all our graphics cards into RTX 1000090 Ti monsters and overclock our lazy CPUs to 10GHz or more! :teehee:

 

Seriously, is the OP really serious?

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I cannot stress this enough, but vortex NEEDS an update that gets rid of, or at least delimits, the 255 mod limit for plugins.

I have gone and done the work of marking half of all my mods as light and my limit is still 244.

 

I suggest that Nexus (and affiliates) have a Patreon set up to fund more powerful programs and engines for Vortex to run thousands of mods as ESPs instead of ESLs, and gives this benefit to all users.

 

I mean it when I say that there should be more powerful engines and programs implemented into Nexuses VORTEX modloader to further improve things, to further our community, to further people wanting to stay on nexus, and to encourage new modders to upload their mods here.

 

Our goal should be to allow all modders to express themselves, but we cannot do so if the limit stays at 255.

 

We should all, staff and userbase alike, strive to raise this limit. I suggest a modest limit increase to five thousand ESPs, and 7,500 ESL's for all currently supported games, along with a memory patch so people aren't stuck with stalling load screens or stutters in performances.

 

This should be our target goal before the next millenia, before the year 3,000. If everyone chips in from the community, I believe that us at nexus can do anything we set our minds, our dreams, and our ambitions to.

if you're going to do all that, i suggest we dispose of all mod managers and simply create a high-speed, almost quantum connection protocol so that our games will interface with nexusmods on startup and instantly load all mods available for the game thats executing.

THAT is the future I want. Do that and I'll buy premium!

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Plugin limit is a technical limitation of the game, not Vortex. Vortex clearly has no problem handling plugin counts in excess of 255 as it can handle light plugins (whose only significant difference comes in how the game loads them).

 

Anyway, I'm off to go facepalm in the corner because it's another person too lazy to read up before ranting.

 

This answer covers it. No need to keep bashing the OP.

 

Vortex has an option in the plugins tab to mark applicable plugins as light, or you can compress the IDs and mark light using xEdit.

 

Obviously, for games that aren't Fallout 4, Fallout 4 VR or Skyrim Special Edition, light plugins don't apply.

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