Zorkaz Posted May 5, 2022 Share Posted May 5, 2022 When looking through a scope you'll get weapons sway. But is this hardcoded or a applied via perk and can I put the effect on any weapon? Does anyone have insight about this? Link to comment Share on other sites More sharing options...
hereami Posted May 6, 2022 Share Posted May 6, 2022 (edited) Not that much of insight, but look at AimStability AV. Also Aim models (Base stability) and Weapon OMOD modifiers, e.g. AimModelBaseStability. Possibly, some dependencies are hardcoded, e.g. on weight, but not sure.All guns sway, but scope is most noticeable because of zoom distance, i think. Edited May 6, 2022 by hereami Link to comment Share on other sites More sharing options...
Fantafaust Posted May 9, 2022 Share Posted May 9, 2022 If I haven't misremembered, I believe weapon sway is built into firing/recoil animations? Link to comment Share on other sites More sharing options...
Zorkaz Posted May 10, 2022 Author Share Posted May 10, 2022 Yeah i thought so. At least it's not done via perk or spell Link to comment Share on other sites More sharing options...
HeyYou Posted May 10, 2022 Share Posted May 10, 2022 But, it can be reduced..... Pretty sure there are settings for it..... Link to comment Share on other sites More sharing options...
blento1 Posted August 4, 2022 Share Posted August 4, 2022 This seems like a relevant topic. Does anyone know or have any idea why some weapons added via mods have no scope sway at all?Most other mod added snipers have regular scope sway, but a few don't have it at all, even though their scope OMODs are correctly set up with the aim stability (MUL+ADD / value1: -0.2). Can anyone point me in the right direction as to how to mitigate this and add some scope sway? Which files and parameters should I modify? Some examples of weapons with absolutely no scope sway:Russian Recon PackCombined ArmsService Rifle Link to comment Share on other sites More sharing options...
LarannKiar Posted August 4, 2022 Share Posted August 4, 2022 (edited) This seems like a relevant topic. Does anyone know or have any idea why some weapons added via mods have no scope sway at all? Most other mod added snipers have regular scope sway, but a few don't have it at all, even though their scope OMODs are correctly set up with the aim stability (MUL+ADD / value1: -0.2). Can anyone point me in the right direction as to how to mitigate this and add some scope sway? Which files and parameters should I modify? Some examples of weapons with absolutely no scope sway:Russian Recon PackCombined ArmsService Rifle Have you checked these properties/settings? - Aim Model of the weapon (dropdown menu on Weapon form) - Has Scope (checkbox on Weapon form) - Mod Association Keywords (OMOD form, does the weapon has this keyword?) - Other Property Modifiers (OMOD form) - Zoom Data maybe (I'm not sure if it's relevant though) You can use vanilla weapons and OMODs as templates. Edited August 4, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
blento1 Posted August 4, 2022 Share Posted August 4, 2022 This seems like a relevant topic. Does anyone know or have any idea why some weapons added via mods have no scope sway at all? Most other mod added snipers have regular scope sway, but a few don't have it at all, even though their scope OMODs are correctly set up with the aim stability (MUL+ADD / value1: -0.2). Can anyone point me in the right direction as to how to mitigate this and add some scope sway? Which files and parameters should I modify? Some examples of weapons with absolutely no scope sway:Russian Recon PackCombined ArmsService Rifle Have you checked these properties/settings? - Aim Model of the weapon (dropdown menu on Weapon form) - Has Scope (checkbox on Weapon form) - Mod Association Keywords (OMOD form, does the weapon has this keyword?) - Other Property Modifiers (OMOD form) - Zoom Data maybe (I'm not sure if it's relevant though) You can use vanilla weapons and OMODs as templates. Thanks for the tip LarannKiar! It looks like the scope OMODs in the troubled mods didn't have the fAimModelBaseStability modifier set up, or if they had it, it had a positive value, when it should have been negative. I missed that when first troubleshooting. Seeing to this seems to have solved the issue. Link to comment Share on other sites More sharing options...
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