nekollx Posted October 13, 2013 Share Posted October 13, 2013 Hi there, working on a concept for a evolving companion that changes his skills and abilties after certine quotas are met, i figure the easiest way would just to build several companions for each tier and swap them out but how do i make sure their inventories are keep the same Link to comment Share on other sites More sharing options...
Calgor Posted October 13, 2013 Share Posted October 13, 2013 I think Serana might be a good basis for this. I think she has a levelling script which adds to her spell list as you and her level up as followers. Maybe that could be messed around with? Link to comment Share on other sites More sharing options...
Hyacathusarullistad Posted October 13, 2013 Share Posted October 13, 2013 (edited) On 10/13/2013 at 7:55 PM, Calgor said: I think Serana might be a good basis for this. I think she has a levelling script which adds to her spell list as you and her level up as followers. Maybe that could be messed around with? Where might this levelling script be found, exactly? Edited October 15, 2013 by Hyacathusarullistad Link to comment Share on other sites More sharing options...
nekollx Posted October 13, 2013 Author Share Posted October 13, 2013 (edited) it's not so much leveling as changing the actor. Basicly i want to start with a spectral canine companion that after you meet certin options (via dialoging with it) the actior will change to a new, more powerful form with new skills and abilites but the same inventory (later on i plan to use the same logic to give some coin to some other companions who will buy new gear for themselves) Edited October 13, 2013 by nekollx Link to comment Share on other sites More sharing options...
larryrathbun Posted October 13, 2013 Share Posted October 13, 2013 You could use different variants of the same character. That might be easiest, depending on how many "forms" you want to go through, and if each is discrete. Before changing from one variant to the other, you could script all items off into a hidden chest, change the forms, and then put all the items into the new forms inventory. If there are going to be lots of forms or combinations of powers, this probably won't work. Link to comment Share on other sites More sharing options...
nekollx Posted October 15, 2013 Author Share Posted October 15, 2013 so the question become where to pt the chest so it wont conflict with other mods...maybe under soverguarde, no one mods soverguarde... Link to comment Share on other sites More sharing options...
OdahKing Posted October 15, 2013 Share Posted October 15, 2013 I'm not sure, but it sounds like a neat concept I'd like to give it a go when your done making it. Link to comment Share on other sites More sharing options...
larryrathbun Posted October 15, 2013 Share Posted October 15, 2013 Make an empty cell, put the chest in it and throw the whole thing off into the ether. The chest doesn't have to be anywhere the player ever goes. Link to comment Share on other sites More sharing options...
OdahKing Posted October 15, 2013 Share Posted October 15, 2013 Wish I knew how to mod, every time I see people talking about it I'm all like what? Link to comment Share on other sites More sharing options...
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