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davidzaccaro

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im being srs though... with a little work, everything IS compatible...

 

Try porting a shield from oblivion and give it full blocking functionality.

 

If you need to chop it open, re-organize/re-write/re-code half of it, re-create the other half, and then add 2 times the effort/resources/code on top of it to make it work. I don't think you can call it "compatible".

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im being srs though... with a little work, everything IS compatible...

If by a little, you mean Bethesda's entire dev team on Provigil for a month, then yes, that's a little effort.

 

Porting Oblivion stuff to Fallout 3 is similar to porting Call of Duty stuff to Gears of War. Even though they're both Unreal Engine, it's still friggin impossible.

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1. Let me put it a different way...

Content for one title on a modified Gamebryo engine can be, with a little work, added to another title running on a modified Gamebryo engine.

 

 

 

2. No iteration of Call of Duty that im aware of was ever created in any iteration of the Unreal Engine.

COD - Idtech 3

Cod2 - proprietary

Cod3 - Treyarch (custom)

Cod4 - proprietary

Cod5 - modified Cod4 proprietary

 

3. Speaking of Unreal Tech is very robust, probably the easiest to port content to...

 

4. nothing is impossible. The scope of possibility is limited only to user knowledge.

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One thing is porting something. Another entirely different is calling it compatible.

 

Sure, i can grab an old text adventure pc game from the 80s, copy all the text, re-create the conditions and put it up in fallout in an activateable console. But calling it compatible is ridiculous.

 

Compatibility means porting from one to the other with no change, or very minimal one. When you need to juggle between several tools, transform several parts, and dedicate long hours to even make it work without crashing the game (any mesh port from oblivion to fo3 is like this), you cannot call it compatible.

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The Oblivion one doesn't work so well with Fallout, the framerate dropped to around the same as a PowerPoint presentation and my toons chin vanished. I've no idea what's enabled there but when I tried to enable everything the game crashed.

 

http://img11.imageshack.us/img11/1/enb20094150113.jpg

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