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bsa files?


Ikono

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It is possible to get mods working where all of the loose files are in one bsa for a mod? That'll make it so much easier to delete and add mods... the GECK wiki says just naming it the same as the esp will work, but that doesn't work for me.
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You need to PACK the files into a bsa, and then name the bsa properly.

 

Actually, what you need is to learn how to use and make FMODs. read more about fomm.

 

I made the bsa's with FOMM. And there is a fmod function in fomm? Where?

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One should avoid using BSA for mods. for easy uninstall FOMM is so much more adequate. BSAs are dificult to maintain and tracking down and fix compatibility issues would be a nightmare.
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At the current time, using BSA files for packing custom content isn't really advisable. BSA autoloading wasn't introduced until later patches I believe (1.1 and up I think)? And because of the whole issue with VATS perks being bugged many users have reverted to a previous version (which consequentially, doesn't support BSA autoloading I think; it doesn't seem to work for me anymore since reverting). :(

 

Generally it would be a better idea to keep things unpacked and in custom folders/sub-folders where applicable. Unless the mod content specifically deals with things that need to be overridden (such as as with default model/texture replacers.

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If you name the bsa archive same like your mod, it is always loaded.

 

So if you use only custom files and name the archive correct, whats the problem using one?

 

But I would suggest too, only to use a BSA Archive for really hugh Mods with many files.

Make a BSA Archive for 5 Textures is surely not very useful.

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