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Rotating seasons


Deseoso

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In Skyrim, the "T" key by default is for waiting and it brings up the current time of day. It also however brings up the date. Within the games programming is this just meaningless text or has anyone figured out if there is a way to link an event or some kind of in game effect to a particular date?

 

I ask because one mod that no one appears to have created is a rotating seasons mod. I've seen mods that make the game more summery or make winter expand over the whole of Skyrim but I want to see one with 4 distinct seasons.

 

- Spring could be still cold in the evening but sunny and warm in the day with the occasional showers.

 

- Summer could be hot night and day and have lighter nights.

 

- Autumn/Fall - It would get dark earlier. Maybe someone could figure out graphics for falling leaves.

 

- Winter - During winter the snow could expand all over Skyrim.

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Riften's forests seem to always be in Autumn, while Falkreath is more Summery.

 

But most of the other forests are Taiga pine, so they won't drop their leaves anyway.

 

As you say, there are mods for one season over another and in the mod jam some Beth developer did have seasons. But, like spear stabbing animations, they never got into the final cut.

 

So if the modders who made those seasonal mods got together, perhaps they could get them to transition from one season to another?

 

Or even a patch that requires both mods and phases them in an out based on certain dates?

 

That would be SO kool!

 

~.~

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I also wish for this in later Elder Scrolls games. In Arena and Daggerfall, there was seasons (The textures would change to snow and the trees would change). They both also had holidays. So in different regions there would be different holidays based on the culture, and on holidays certain events would happen. Why Bethesda didn't include this feature in the later games is beyond me. It really brought the world to life.

 

In the Game Jam video a dev made a similar feature, but it wasn't implemented. I was considering trying to get this to work myself using texture changes for the leaves and whatnot, but I don't know. Seemed too complicated when dealing with what regions would change...

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I think the really complicated part would be implementing the calendar. I don't know but I suspect that the date given is just a rotating text and there isn't a way to specify a particular date on which an action could take place. I could be wrong but I imagine that this is the case.

 

If someone could find a way of coding the calendar so that individual dates could be referenced by other parts of certain scripts then the rest wouldn't be that complicated. There would just be a particular date set in which the graphics and the features of certain mods like Frostfall would change.

 

This would open all sorts of possibilities. Holidays, where individual towns or cities celebrated. How about market days? This would open up the possibility of scripting in some more complex NPC behaviour as well. Adrianne, the blacksmith in Whiterun is at her shop every day smithing. With a calendar implemented, she could have it set so she has to go to a mine once every couple weeks for more ore, etc. You get the idea.

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  • 3 weeks later...

Sorry for the necro-posting but this seemed resent enough to justify it. Some modders have gotten a calendar of sorts going (achieve that, gildergreen regrown) simply by timing the game. You always start at a particular date when you create a new character, so would simply figuring out when during the year that is and counting from there (3 months from start date = new season, 6 months from start date = next season and so on) could theoretically be possible? It might get wonky for people who don't create a new save, but that would be on them really, right?

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