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Bash Patch


StrelokSOZD

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Hey guys, back to modding after a good few years break.


I am currently building a mod list and play testing to see all works together. When I used to mod before I would have LOADS of weapon and armour mods, which I used to require a "bash patch" for. Is this still the case? ALL of my weapon and Armor mods are added through scripts and some even have quests hidden behind a certain player level to acquire the weapon (G36 Complex etc.) My question is do I still need a patch? and if so, will this patch affect these quests and release the weapons to the level list before normal acquisition.


In all honesty I am slightly confused by what a bash patch does, I appreciate it takes all known level listing from mods and places them together but does this affect anything? Do the level requirements to see weapons still exist or does the patch mash them all together? (I.e.. Say an AK appears on Gunners at level 15+, will that patch remove the 15+ requirement and just release the weapon straight away?)


I would like to apologise if this is in the incorrect category. I have not used this forum much and don't wish to break any rules.

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A Bash Patch actually has dozens of functions, but you seem to be focusing on the merging of leveled lists.

 

Without a Bashed Patch, any mods that alter the same Level List would be in a "last one wins" situation, with each successive mod replacing the LL instead of adding to it.

 

With a Bashed Patch, the LL will contain all the changes from all the mods that alter that LL. It should retain any restrictions that are included in each individual mod including minimum level requirements for items.

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A Bash Patch actually has dozens of functions, but you seem to be focusing on the merging of leveled lists.

 

Without a Bashed Patch, any mods that alter the same Level List would be in a "last one wins" situation, with each successive mod replacing the LL instead of adding to it.

 

With a Bashed Patch, the LL will contain all the changes from all the mods that alter that LL. It should retain any restrictions that are included in each individual mod including minimum level requirements for items.

 

Thus why I said I'm actually confused on what it does. I only have a slight understanding of the LL injection part and even that, as you can tell is very limited. I am currently trying to learn more about the Bash patch.
Right ok, does that still count for mods injected through scripts? and if so, will it affect the quests which give out weapons?
Eg. I reach level 25 and have to do a quest to unlock a weapon eg. Complex MP5 - will the patch release the weapon into the level list before I finish the quest or after it?
Edited by StrelokSOZD
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No, it only merges Leveled Lists in the ESP file. A mod that injects something to the LL with a script is essentially changing the LL in your saved game.

 

So, it will only exist in the LL after the script has run to perform the injection, which won't be until you reach level 25 and finish the quest. The Bashed Patch won't affect that.

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No, it only merges Leveled Lists in the ESP file. A mod that injects something to the LL with a script is essentially changing the LL in your saved game.

 

So, it will only exist in the LL after the script has run to perform the injection, which won't be until you reach level 25 and finish the quest. The Bashed Patch won't affect that.

 

Thank you very much good sir.

 

You've been a big help.

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