falafails Posted August 22, 2022 Author Share Posted August 22, 2022 Modifying a mod on your computer any way you like is breaking no license and nobody can dictate what you do with their mod on your pc. Unless a license specifies it, it's not something you have by default. That's why it was important enough to include as one of the four essential freedoms of free software: https://www.gnu.org/philosophy/free-sw.html#four-freedomsBut yeah, it's not like anybody will know or can stop you from doing it. Link to comment Share on other sites More sharing options...
ScytheBearer Posted August 22, 2022 Share Posted August 22, 2022 A lot of the restrictive licenses come from people having been burned in the past.Amen. Link to comment Share on other sites More sharing options...
DoctaSax Posted August 22, 2022 Share Posted August 22, 2022 Then again, if you pretty much allow anything to start with, realizing full well what could mean, it's impossible to get burned after. Link to comment Share on other sites More sharing options...
Wolfstorm Posted August 22, 2022 Share Posted August 22, 2022 Most mod authors don't play the games they mod. They do it only to gain fame and recognition, so that they can get a job in the game industry. Hence the restrictions in relation to their assets. If someone else use their assets in a bigger work, they will not have the lights on them, even if their name is mentioned in the credits. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted August 22, 2022 Share Posted August 22, 2022 (edited) There are some people who, if there were no restrictions placed on a mod, would literally copy-paste mod descriptions and re-upload an unmodified version of someone else's creation all over the internet and claim it as theirs without having put an ounce of work into it. I realize there's some people who would do that anyway, but putting clear restrictions on the content at least lets the general public know that it isn't okay with the original author to do something like that and that anyone who has done it has stolen the concept. Most mod authors don't play the games they mod. They do it only to gain fame and recognition, so that they can get a job in the game industry. Hence the restrictions in relation to their assets. If someone else use their assets in a bigger work, they will not have the lights on them, even if their name is mentioned in the credits. I'm not sure you can say "most" here. I certainly make mods for games that I actually play (and only games that I play). I make modded content that I personally want to see in those games. For me, sharing such content with others is just a bonus. And as ScytheBearer has said, I put restrictions on it to keep people from spreading it all over the internet where I don't want it to be and where I can't keep up with it or using it in projects I don't want it to be used for. Edited August 22, 2022 by AurianaValoria1 Link to comment Share on other sites More sharing options...
gnarly1 Posted August 22, 2022 Share Posted August 22, 2022 Most mod authors don't play the games they mod. They do it only to gain fame and recognition, so that they can get a job in the game industry. Citation needed. That which can be asserted without evidence, can also be dismissed, without evidence.... Link to comment Share on other sites More sharing options...
Wolfstorm Posted August 22, 2022 Share Posted August 22, 2022 Most mod authors don't play the games they mod. They do it only to gain fame and recognition, so that they can get a job in the game industry. Citation needed. That which can be asserted without evidence, can also be dismissed, without evidence.... OP provided the evidence. It is up to you if you accept it or not. Link to comment Share on other sites More sharing options...
gnarly1 Posted August 22, 2022 Share Posted August 22, 2022 Most mod authors don't play the games they mod. They do it only to gain fame and recognition, so that they can get a job in the game industry. Citation needed. That which can be asserted without evidence, can also be dismissed, without evidence.... OP provided the evidence. It is up to you if you accept it or not. OP didn't comment on the extent to which mod authors play the games they mod or their motivations for modding. You did that. Since you've provided no evidence to substantiate your claims, it's highly likely that you're expressing nothing more than confirmation bias at best, and utter BS at worst..... Link to comment Share on other sites More sharing options...
Druuler Posted August 22, 2022 Share Posted August 22, 2022 Another reason for restrictive permissions, would be due to ownership of assets and whether or not the author has the ability to distribute said assets, beyond the sharing of the mod. A mod may have permission to use someone else's work for that mod only, with the original asset owner not allowing the sharing of his or her assets beyond that. Link to comment Share on other sites More sharing options...
Wolfstorm Posted August 22, 2022 Share Posted August 22, 2022 (edited) OP didn't comment on the extent to which mod authors play the games they mod or their motivations for modding. You did that. Since you've provided no evidence to substantiate your claims, it's highly likely that you're expressing nothing more than confirmation bias at best, and utter BS at worst..... Mod authors who don't mind having their assets used by other authors actually play the game, as they will benefit from the extra content the other authors will provide to him. Mod authors who don't play the game, by contrast, will be jeaulous of the other author using their assets in a bigger mod, hence will order takedowns, depriving players of content. OP said it is the majority, according to his findings. So the majority don't play the games they mod and are in it only for DP. It is YOUR problem if YOU can't connect two logical assertions. Edited August 23, 2022 by Wolfstorm Link to comment Share on other sites More sharing options...
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