uhmattbravo Posted August 24, 2022 Posted August 24, 2022 So I want to use a terminal form (technically several) to manage integers stored in variables in a quest script. Is it actually possible to display the values for the variables on the terminal's welcome text And if so, how would I go about doing so? Or am I stuck using message forms as a menu?
Mktavish Posted August 24, 2022 Posted August 24, 2022 Ahhh come on .... you know exactly how to do it .By making a shiot load of terminals that get opened from a script . . . you just need a this or that from any 1 screen in the terminal.But you gona hafta roll some SCriPTs behind the scene. Which I would suggest a special weapon screen , shooting at targets to make choice .IDK just a stupid idea maybbe ?
uhmattbravo Posted August 25, 2022 Author Posted August 25, 2022 Hey MkT. Good to see you're still around. But nah, I know it's going to be a bunch of terminals for different options, but the question is how to display the value of a variable on the text for it. With messages, you have to declare the variables in the script that pops the message up, then just use %0f (or whatever in different circumstances) and it shows the value instead. I can use messages as a menu type thing when you activate the terminal, but if I can, i'd very much prefer to use the terminal's interface.
Mktavish Posted August 25, 2022 Posted August 25, 2022 Well considering you know that ... then you know the answer with inputing to Terminal output . Wish list it to those that can code it . Which I could be wrong , but ... its not really possible ... is it ?
Mktavish Posted August 25, 2022 Posted August 25, 2022 Poking a terminal output from an input .... just not really feasible,I could be wrong , but . . . damn , I learned from you !
Radioactivelad Posted August 26, 2022 Posted August 26, 2022 I don't think there's anything like an &PCName for displaying variables, no. I would just use a bunch of menu option that don't actually do anything but are conditioned to show/hide in order represent what ever variable you want displayed. If you put the text in [ ALL CAPS: PERHAPS WITH SOME BRACKETS ] it'll inform the player it's some information that they should pay attention to
uhmattbravo Posted August 27, 2022 Author Posted August 27, 2022 Yeah, I think you may be right. I did alot of searching before I posted the question that seemed to imply it might not be possible, but I was hoping it'd be something simple I was overlooking because the terminal would've looked better and otherwise made more sense for what I want to do in this case. It's not a big deal though. I can still get it done with the messages. I'm not exactly new to working with GECK, so i'm used to needing convoluted solutions to do simple things. Thanks for responding.
Mktavish Posted August 30, 2022 Posted August 30, 2022 Are a list of 10 variables more than you need ?
InActionMan64 Posted September 4, 2022 Posted September 4, 2022 Just chipping in here. If I understand what you want... I think (if you haven't already figured a way) this may be possible. Give us an example of what your doing. Updating / altering the welcome text is not possible but displaying / updating a variable in menu-item text could be. PS hi Mktavish :cool:
Mktavish Posted November 6, 2022 Posted November 6, 2022 On 9/4/2022 at 11:48 PM, InActionMan64 said: Just chipping in here. If I understand what you want... / updating a variable in menu-item text could be. PS hi Mktavish :cool: Hey good to see . . . give example of your latest idea ... see not so easy ?Are you still playing this game ... want to give the engine your time ?
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