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Using variables in terminal welcome text?


uhmattbravo

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So I want to use a terminal form (technically several) to manage integers stored in variables in a quest script. Is it actually possible to display the values for the variables on the terminal's welcome text And if so, how would I go about doing so? Or am I stuck using message forms as a menu?
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Ahhh come on .... you know exactly how to do it .

By making a shiot load of terminals that get opened from a script . . . you just need a this or that from any 1 screen in the terminal.

But you gona hafta roll some SCriPTs behind the scene.

 

Which I would suggest a special weapon screen , shooting at targets to make choice .

IDK just a stupid idea maybbe ?

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Hey MkT. Good to see you're still around.

 

But nah, I know it's going to be a bunch of terminals for different options, but the question is how to display the value of a variable on the text for it.

 

With messages, you have to declare the variables in the script that pops the message up, then just use %0f (or whatever in different circumstances) and it shows the value instead. I can use messages as a menu type thing when you activate the terminal, but if I can, i'd very much prefer to use the terminal's interface.

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Well considering you know that ... then you know the answer with inputing to Terminal output .

 

Wish list it to those that can code it . Which I could be wrong , but ... its not really possible ... is it ?

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I don't think there's anything like an &PCName for displaying variables, no.

 

I would just use a bunch of menu option that don't actually do anything but are conditioned to show/hide in order represent what ever variable you want displayed.

 

If you put the text in [ ALL CAPS: PERHAPS WITH SOME BRACKETS ] it'll inform the player it's some information that they should pay attention to

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Yeah, I think you may be right. I did alot of searching before I posted the question that seemed to imply it might not be possible, but I was hoping it'd be something simple I was overlooking because the terminal would've looked better and otherwise made more sense for what I want to do in this case.

 

It's not a big deal though. I can still get it done with the messages. I'm not exactly new to working with GECK, so i'm used to needing convoluted solutions to do simple things.

 

Thanks for responding.

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Just chipping in here. If I understand what you want... I think (if you haven't already figured a way) this may be possible.

 

Give us an example of what your doing.

 

Updating / altering the welcome text is not possible but displaying / updating a variable in menu-item text could be.

 

 

PS

 

hi Mktavish :cool:

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  • 2 months later...

Just chipping in here. If I understand what you want... / updating a variable in menu-item text could be.

 

 

PS

 

hi Mktavish :cool:

 

Hey good to see . . . give example of your latest idea ... see not so easy ?

Are you still playing this game ... want to give the engine your time ?

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