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Custom Dialogue Problems


Rune

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This is my problem: when I try to create custom dialogue for characters the changes change every character in the game. For instance, I deleted the "little secret" topic for a character and no one in Morrowind ever displayed the "little secret" topic again. Another time was when I was adding a traveller to Caldera to give the player a hint on a special treasure, for the topic "Caldera" I changed it to "I'm just passing through. I know as much about the town as you do." because he was a traveller. The thing is, it changed every character in Caldera! I asked the guards about Caldera and they said the "I'm just passing through..." thing.

 

What I'm asking is can someone please help me on creating custom dialogue? I know enough about the rendering in the construction set and I want to start creating my own quests, but I'm stumped on the characters.

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Go into the main dialogue options (found on the toolbar-- the button with the speech bubble), not the character-specific dialogue (accessed through the NPC's edit window). Select the topic you want to add dialogue to, and add your dialogue. Now, in the drop-down menu labeled "ID," select the NPC you want to say that string of dialogue.

 

Now, go into the NPC dialogue options window and the dialogue should be there. That would be how you add character-specific dialogue.

 

Now, when you want to delete character-specific dialogue, access the character dialogue from the "Dialogue" button on the NPC's edit menu. Select the dialogue you want to delete and delete it. This should delete the dialogue for that NPC only. Do not delete dialogue from the main dialogue menu (accessed by pressing the speech bubble button on the toolbar), or it will delete the dialogue completely from all NPCs.

 

That should work, hope it helps.

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What do you mean by adding items? Adding items to the gameworld, to an NPC you have created...or to the player's inventory via the dialogue editor?

 

To add an item to the gameworld, drag it from the objects list into the cell in the render window.

 

To add an item to an NPC you have cretade, open up the NPC stats, and drag the item from the objects list into the NPC item list.

 

To add an item to the player's inventory via the editor use this in the results window:

 

Player->AddItem "Object-ID" X

 

where x is the number of items you want to add, eg for a quest reward where the NPC gives you 50 gold:

 

Player->AddItem "Gold_001" 50

 

In game this will brig up the message '50 gold has been added to your inventory'

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thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!thank you!

 

:lol: thanks i just hope that it works now...

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