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Mojave Reloaded (Another Reloaded Mod? Wow. Lame.) WIP!


ToxicWhiteout

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I was thinking that it would open up another trade route to new vegas and Bonnie Springs wouldn't survive unless the courier helped out by taking out the creatures in the area. The only raiders in that area are the Powder Gangers who would be gone by then, and the Khans, who I could see attacking Bonnie Springs if they haven't allied with the NCR or decided to move.

That's another problem. The khans are controlling a lot of the area nearby, along with the Fiends, Cazadores, Deathclaws, Viper gang in bonnie springs, etc. It would take a battalion of soldiers to hold the area. How would the NCR take over the vault? I'm not sure how to implement the NCR end mainly because the area is literally surrounded by baddies, but the great khan end would be easy enough.

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UPDATE: Due to time restrictions, I will not be able to release the "Wacky" version of the mod with the first release. I am already making two versions of an already massive mod, so I already will probably have a lot of bugs to deal with. After the first release is out with the two versions, I'll be able to focus on the "wacky" version. Sorry to anyone who was hoping for it.

 

Battle Mode update:

-Fiends will now be attacking Crimson Caravan company. There won't be that many of them, but it will make the area a lot less bland.

-Fiends will also be outside of Nellis AFB. They will be getting wiped out very quickly by the boomer artillery, but will show the player how ruthless and powerful the boomers are while hopefully being pretty fun to watch.

-Adds a small battle between NCR troopers and primm convicts at Primm.

-Removes the Ranger Station Delta battle and moves it to Ranger Station Bravo.

Edited by TheScout201
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I've thrown a lot of ideas at Devinpatterson in his An Independent New Vegas Mod thread http://forums.nexusmods.com/index.php?/topic/691109-an-independent-new-vegas-mod/page-112. If you're up for a little reading (lol) then you could go through some of the ideas and see which ones you like and ask if he's going to be using them (Probably be best to ask him if it's ok too).

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I've thrown a lot of ideas at Devinpatterson in his An Independent New Vegas Mod thread http://forums.nexusmods.com/index.php?/topic/691109-an-independent-new-vegas-mod/page-112. If you're up for a little reading (lol) then you could go through some of the ideas and see which ones you like and ask if he's going to be using them (Probably be best to ask him if it's ok too).

Thanks! I've followed that thread for quite a while, but I don't really comment there very often. I don't want to do anything that will be done in his mod, but I will definitely look through it.

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i did but after reading through the thread it didn't seem to really fit. you dont seem to be messing with exsisting npc's but are focussing on adding content. its more of a personal annoyance really. it was regarding the GUNslinger and the fact that they dont really seem to use guns a whole lot, maybe that's just at low levels.

 

will this mod include your other three reloads or will it be all inclusive (please say all inclusive, fewer .esp is better IMHO)

Edited by freakydoo
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i did but after reading through the thread it didn't seem to really fit. you dont seem to be messing with exsisting npc's but are focussing on adding content. its more of a personal annoyance really. it was regarding the GUNslinger and the fact that they dont really seem to use guns a whole lot, maybe that's just at low levels.

 

will this mod include your other three reloads or will it be all inclusive (please say all inclusive, fewer .esp is better IMHO)

This is a completely separate mod. I want to leave them separate because that way people can choose between which factions they like, and read up on the changes for each one. I may put them all in one file in the future. However, this Mojave Reloaded mod will be a master file with optional .esps, so the base mod will only be one file.

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