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Slawter500

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Good news. The new NIF-Scripts is out! Version 2.5.0

 

Link

Download

 

http://sourceforge.net/projects/niftools/f...er_nif_scripts/

 

Changes

 

This release adds two big new features: animated morphs, and egm conformulation. Specifically, the scripts now have

 

  • fully functional morph import and export for Oblivion and Fallout 3 via Blender's relative shape keys, which means that for instance custom bows can now be created, and
  • experimental egm import and export along with a morph copy script, which means that you can now produce fully egm conformulated nifs straight from Blender (tri import and export will be implemented in a future release), and you can check, preview, and manually tweak the resulting conformulation in Blender.

 

Numerous bugs have been fixed as well: check the changelog for details.

 

Special thanks go to Carver13, LHammonds, PacificMorrowind, Scanti, and Tijer, for their help with this release.

 

Installation

 

This version of the scripts should keep working with newer versions of Blender 2.4x and Python 2.6.x (but not Python 3.x.x). At the moment of writing this, the following were used during development of the scripts:

 

  • Be sure first to log in as administrator!
  • Download and install Blender 2.49b (32 bit), use default settings, except select "Use Blender's installation directory" when asked where to install Blender's user data.
  • Download and install Python 2.6.4 (32 bit), use default settings.
  • Download and install PyFFI 2.0.4, use default settings.
  • Download and install the Blender NIF Scripts 2.5.0, use default settings.

 

Notes

 

On Windows, use 32-bit versions of Blender and Python. (The 64-bit version of Python lacks xml parsing which is essential for the scripts to work.)

 

Found a bug? Post it on the tracker. Fixed a bug? Fork the repository.

 

Enjoy!

Amorilia

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