AmpolX Posted November 21, 2009 Share Posted November 21, 2009 Just the ENBseries, and the new Godrays Shader for Oblivion (see this BGS thread for more information and other cool stuff OBGE Thread) Here are a few pics of the whole city PicturePicture Link to comment Share on other sites More sharing options...
Pronam Posted November 21, 2009 Share Posted November 21, 2009 K, that's more like it! Thanks for the link btw. I didn't know there were test versions yet :). Link to comment Share on other sites More sharing options...
Slawter500 Posted November 21, 2009 Author Share Posted November 21, 2009 Received the PM Pronam Link to comment Share on other sites More sharing options...
Slawter500 Posted November 22, 2009 Author Share Posted November 22, 2009 Also nice pics Ampolx Link to comment Share on other sites More sharing options...
Imperialmodder Posted November 22, 2009 Share Posted November 22, 2009 I have some good news and bad news. One its almost done bad news, It wont fit. Link to comment Share on other sites More sharing options...
Slawter500 Posted November 22, 2009 Author Share Posted November 22, 2009 Ok. How hard is it to fix that? Link to comment Share on other sites More sharing options...
sinisterassasin Posted November 22, 2009 Share Posted November 22, 2009 how about i Texture that bow i suggested that u guys liked it should be easy enough to do also now i know how to make normal maps so should be easy to do :) Link to comment Share on other sites More sharing options...
Pronam Posted November 22, 2009 Share Posted November 22, 2009 Good news. The new NIF-Scripts is out! Version 2.5.0 LinkDownload http://sourceforge.net/projects/niftools/f...er_nif_scripts/ Changes This release adds two big new features: animated morphs, and egm conformulation. Specifically, the scripts now have fully functional morph import and export for Oblivion and Fallout 3 via Blender's relative shape keys, which means that for instance custom bows can now be created, andexperimental egm import and export along with a morph copy script, which means that you can now produce fully egm conformulated nifs straight from Blender (tri import and export will be implemented in a future release), and you can check, preview, and manually tweak the resulting conformulation in Blender. Numerous bugs have been fixed as well: check the changelog for details. Special thanks go to Carver13, LHammonds, PacificMorrowind, Scanti, and Tijer, for their help with this release. Installation This version of the scripts should keep working with newer versions of Blender 2.4x and Python 2.6.x (but not Python 3.x.x). At the moment of writing this, the following were used during development of the scripts: Be sure first to log in as administrator!Download and install Blender 2.49b (32 bit), use default settings, except select "Use Blender's installation directory" when asked where to install Blender's user data.Download and install Python 2.6.4 (32 bit), use default settings.Download and install PyFFI 2.0.4, use default settings.Download and install the Blender NIF Scripts 2.5.0, use default settings. Notes On Windows, use 32-bit versions of Blender and Python. (The 64-bit version of Python lacks xml parsing which is essential for the scripts to work.) Found a bug? Post it on the tracker. Fixed a bug? Fork the repository. Enjoy!Amorilia Link to comment Share on other sites More sharing options...
Imperialmodder Posted November 22, 2009 Share Posted November 22, 2009 Fantastic, make a basic format and i can texture that in a heart beat! Link to comment Share on other sites More sharing options...
sinisterassasin Posted November 22, 2009 Share Posted November 22, 2009 Progress report anyone then i can see where your at and where i need be at :) Also heres another model peeps i believe im getting better :) Link to comment Share on other sites More sharing options...
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