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AmpolX

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Everything posted by AmpolX

  1. Oblivion cannot make use of new water shaders...yet ;) MGE had lots of room to work with while developing the code transfer from DX8 to DX9 inorder to get MGE. Try looking up the OBGE project at the BGSF. We managed to unlock fullscreen shaders like Godrays and SSAO so new water could be next...once ShadeMe unlocks the Shadow system...(which he already has :P)
  2. You can use Qarl's and Timeslip's DoF mod with Godrays quite perfectly. Just do not run Godrays through the support plugin but instead use the shaderlist.txt file.
  3. Even if you could, and you can't, Oblivion meshes do not have the right NiNode structures as Fallout meshes. The conversion mesh will be invisible except for the bounding collision box.
  4. Best just to use OBGEv2, Scanti's remake from Timeslips old mod, for Depth of Field, SSAO, Godrays, and Various color effect shaders.
  5. I think your settings look more natural than the originals, thanks for these! :)
  6. MODS THAT USE CONTENT FROM OTHER GAMES (EVEN IF BOTHS GAME ARE MADE FROM BETHESDA) AND BREAK THE EULA AGREEMENT BETHESDA HAS MADE ARE NOT ALLOWED. END OF STORY. Its just the way it is. Bethesda has kindly asked Nexus to ban morroblivion content for that reason. @ OP You should try Tamriel Worldspace Modding Project if your looking for more regions
  7. Using materials from one game to another is strictly prohibited as it breaks the game license between the company (i.e bethesda) and outside graphic designers who allow their work to be used in games. Morroblivion, while both conversions are games from the same company, Bethesda, is illegal as it ports assets from Morrowind, that were made only for Morrowind, into Oblivion
  8. Googlepox is already apart of Onra's team my friend ;)
  9. Its not godrays that messes with AA but the plugin itself. The way we exposed the Depth Buffer conflicts with AA. I believe Scanti has a fix for it in the newest release or you can use the AA shader by ShadeMe. Its better using OBGE's DoF than qarl's or ENB. Its faster, dynamic, and has a Distance Blur Setting. Just some food for thought.
  10. Something of this undertaking would best be a job for volumetric fog shaders at Range Vertex, meaning the fog goes around objects like buildings and hills instead of one large wall of fog coming at you. Maybe the OGE team will find a way in the future to use Atmospheric Scattering.
  11. Not be an arse but I think after the way you treated Kieranfoy, after he was trying to help you, in your last thread about daedric variety will not gain you much answers here. Never the less, if you hate the textures people have put out so far then maybe you should learn how to do it yourself. Free image programs like GIMP and Paint.net can get you started on the basics.
  12. If its a depth judge problem for your water pools then use this tip: Place a single object on a flat cell (or the height of the desired water pool) and use its Zcoordinate data as a reference to the height of water that cell should have. Now if your trying to line up your pool with Lake Rumare then just use whatever lake rumare cell's water height data for your pool. Really, what you're describing is not even a flaw with the CS. Sometimes the CS just gets a bit touchy. A quick save, exit and program start again can fix things quite easily.
  13. Sorry to burst your bubble Rammo but there is no Offical word that a next TES game will even be made. Bethesda's own Pete Hines stated this in an interview with Game Spot I believe. Bottom line, whatever you hear about TES:V is purely fan speculation or a hoax. Bethesda has a lot on their plate right now so its highly unlikely we will see something soon..or in the future as well.
  14. IMO, no werewolf mod comes close to the experience you lived in the Bloodmoon Expansion for Morrowind...it was just top notch at its time.
  15. You can but that would require a hack of your PS3 and thus will void your warranty. Bottom line is that what you are requesting is an illegal action that breaks Bethesda's Rights to Oblivion. Best start saving up for a game computer now.
  16. Cannot really say. Things...are trivial at best in the current state im working on. Im...experimenting with something (insert evil scientist laugh here)
  17. Im working on that very concept. Im trying to combine more realistic working textures for a high-definition weather system but im also looking into the skybox and cloud meshes to see if I can add distant weather. My first work is trying to add horizon clouds. Fallout 3 uses horizon clouds so im trying to manipulate the sky meshes to allow just that for oblivion. I believe that could be the key to distant weather. Of course this is purely for my fun and I won't release this but it is technically possible in a sense, just way too long to explain any further.
  18. TES:V is purely fan based speculation and ideas. Nothing has been set in stone. Bethesda's own Pete Hines and Todd Howard both declared that they currently have no plans for the next Elder Scrolls Adventure. Let us stop the spread of bad information :) You can follow more about it on the Officals.
  19. PyFFI stands for Python File Format Interface. It just doesn't have to be used for your mod but PyFFI'ing all your oblivion meshes for personal use is quick and saves some FPS. Anyways I await for you to PM me with the test. Im sure it's a great mod :)
  20. Poly as in Mesh related? If thats the case, then try PyFFI'ing your meshes. If you need an outsdie opinion on speed, I can test it for you.
  21. I'd honestly help if I wasn't working on something else. I may contribute a few here and there later on. You check out some of my landscape work here for future reference - -> Link
  22. If you have a lack of exterior designers, then why not use the landscape generator? I'd prefer hand-placed over generated although.
  23. Hmm..well nothing at the officals has been said. As far as I know, its all speculation or just fan based ideas. Sometimes fans get a little too trigger happy with misconstrude information so they post an update fooling a bunch of people into believing there is a TES:V. Both Todd Howard and Pete Hines stated that nothing is set for TES yet or if anything ever will. And I was in no way doubting your sense of skill in modding. I was just advising to start out small first. Many projects, just like yours, that have been in the works for years only released so little and so few. Its a long process with what your doing. But I have no more words to say so carry on in your prescribed manor.
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