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How to disable the loose files in MO2?


Gookiga

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Hi,

 

I have a little problem maybe someone can help.

 

I have converted all my loose files into BA2 files. This way the game loads the textures faster and it helps performance.

 

The problem is that I am using Mod Organizer 2. And the loose files are still enabled. How do I get rid of them?

I know a way to do this is to go to each mod's folder, right click on the texture folder and select "hide".

The problem is I have 550 active mods and I just dont want to modify all my mods this way, what if I add/remove other mods and want to rebuild the BA2 files?

 

So is there another, faster way to do this? to bypass the TEXTURE folder in MO2, this way the game won't load any loose files?

 

I hope you can help me.

 

 

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A little late, but what you probably should have done was make copies of all the mods, one with the loose files and one with the BA2 files (or if you combined all the files into a few BA2s, one without the assets at all and a separate one with just the BA2s you made). Then you could have two profiles, one with the loose files and one with the BA2s with only the version you want to use active in each.

 

Then, if you need to update them in the future you do it in the loose files profile and then update the BA2 files profile as needed.

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Thank you for your answer.

 

I tried to mess with the sResourceDataDirsFinal in fallout4.ini. I listed all the folders found in data EXCEPT the TEXTURE folder, thinking the game would load without the texture folder. That would be awesome

But it doesnt work. This setting does nothing at all.

 

Only the bInvalidateOlderFiles=1 works.

If bInvalidateOlderFiles=1 then ALL the loose files load (all the loose files located in INTERFACE, MESHES, TEXTURE, etc....)

if bInvalidateOlderFiles=0 then no loose file loads at all

 

I can't choose a specific folder.

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