Amriel Posted July 9, 2009 Share Posted July 9, 2009 ...When in reality anytime you add a mod that contains content in any folder, e.g. textures/meshes/sounds or any other folder you need to deactivate and reactivate archive invalidation invalidation to reset the archive flags for the new content. Most users do it through FOMM or ... Buddah[/color] Thank you, thank you, thank you, thank you, thank you :). I hadn't the slightest Idea I needed to toggle it on and off /again/ after installing new texturemods, this may be the answer as to why I'm not seeing some things ingame but am seeing others ... you are a GentleMod and a Scholar. *edit* Drat, I spoke too soon, still a few known working texture swaps in the right directories that just won't show. Thank you anyway though. any ideas, anyone? */edit* *second edit* And I figured it out ... my first rule is now, even if you think you've read the instructions, read them again, then check a couple of similar mods in case you don't know anything that 'everyone knows'. It all works now :D */edit* Link to comment Share on other sites More sharing options...
Mckye Posted July 11, 2009 Share Posted July 11, 2009 Thank you so much for posting this amazing walkthrough, it makes my life so much more simple. However, I do have one question, apparently I am having the same problem as the previous poster. Somewhere along the way, my game lost a few textures, so far, I have only noticed it on the Rivet City Guards, I believe it is a misplaced texture/mesh for the FOOK Uzi and a few other guns. if someone could tell me or screenshoot me a picture of the proper placements for these guns I would be most grateful. If perhaps its a problem with my load out, I will post my current load order. Fallout3.esm FakePatch_v1.5.0.22c.ESM Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm FOOK.esm CRAFT.esm FWE_FO3_Wanderers_Edition.esm Mart's Mutant Mod.esm HairPack.esm Unofficial Fallout 3 Patch.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp VATSFixOff.esp FOOK.esp FOOK - Anchorage.esp Stealthboy Recon Armor - CRAFT.esp FOOK - The Pitt.esp FOOK - Broken Steel.esp FOOK - Point Lookout.esp FOOK - Tougher Enemies.esp FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp FOOK - Additional Power Armor Training.esp FOOK - Reduced Armor Boni.esp FOOK - Free Play After MQ.esp FOOK - Owned!.esp FOOK - Fawkes Quickfix.esp MyFOOK - The Pitt Ammo Press.esp CALIBRxMerchant.esp FWE_01_COMBAT.esp FWE_02_COMBAT_II.esp FWE_03_CHARACTER.esp FWE_04_CHARACTER_II.esp FWE_05_ITEMLOOT.esp FWE_05_ITEMLOOT_II.esp FWE_05_ITEMLOOT_III.esp FWE_06_SPAWNS.esp FWE_07_IMMERSION.esp FWE_08_FEATURES.esp FWE_00_QUEST.esp FWE Compatibility - FOOK.esp WeaponModKits.esp WeaponModKits - FOOK + FWE.esp WeaponModKits - FOOK.esp WMKAA12Shotgun.esp WMKAA12Shotgun - FOOK.esp Mart's Mutant Mod - FOOK + FWE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Corpse Flies.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp CRAFT - Activation Perk.esp TheOutbreak - WMS Vanilla Combo Pack - C24H.esp UPP - Pack 1.esp UPP - Original Perks.esp UPP - Pack 2.esp UPP - Quest Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp Existence2.0.esp Bottle That Water.esp Rivens_Eyescapes.esp eyes_hairpack_en.esp hair_add_npc.esp Total active plugins: 75 Total plugins: 76 PS: I did follow the guide more or less 'to the letter', so most answers about my setup can be derived from that. And once again, PLEASE PLEASE PLEASE help me make my favorite game with my favorite mods playable again, I would be eternally grateful! Link to comment Share on other sites More sharing options...
overload1977 Posted July 11, 2009 Author Share Posted July 11, 2009 go back to where you got your mods from and read the readme for that mod, you may need to download the textures / meshs from somewhere else, also some mods have more than one set of files so when you install all the sets this makes them not work right just go back and have a little read of everthing for that uzi mod :) Link to comment Share on other sites More sharing options...
wytchen Posted July 20, 2009 Share Posted July 20, 2009 Hi all I'm real new to all of this every time I try and install a mod it does not work.I have followed all of these steps and once I start fallout I click on data and don't see the mod I have installed. One more thing when I use the mod installer I cant install them from package to the main loader screen just the utilty screen works for me and thoghts? Link to comment Share on other sites More sharing options...
overload1977 Posted July 25, 2009 Author Share Posted July 25, 2009 just some small updates people, when i have time i will be rewriting the whole first page :) Link to comment Share on other sites More sharing options...
Britanol Posted July 28, 2009 Share Posted July 28, 2009 Do I take ALL of the files in each of the DLC folders? or do I just use the "Content" folder and the "content 'security package'" files? I would post a pic, but I have no idea where the print screen pics go. Link to comment Share on other sites More sharing options...
Zorkard Posted August 10, 2009 Share Posted August 10, 2009 When I go to C:\Users\User Name\AppData\Local\Microsoft\XLive\DLC on Vista with show hidden folders, the only thing there is a folder called "425307d6". Where do I find the files? Link to comment Share on other sites More sharing options...
joneb1999 Posted August 11, 2009 Share Posted August 11, 2009 My original fallout 3 was installed in the default program files folder (Vista OS) long before I knew it wasnt beneficial to modding. Having finished the game, been to all locations except the irradiated bunker and finished the official dlcs I dont want to reinstall FO3 to another folder and lose everything I have done. I want to continue with my current character and evolve him through player mods. Is it possible for me to use archive invalidation invalidated and the other tools and mods if I turn off the uac to initiallly install them as needed and then turn the uac back on again? OR is there a way to move my install which guarantees I will keep all of my saves / game status? Please note I play my official dlc in Live at the moment. Link to comment Share on other sites More sharing options...
joneb1999 Posted August 11, 2009 Share Posted August 11, 2009 When I go to C:\Users\User Name\AppData\Local\Microsoft\XLive\DLC on Vista with show hidden folders, the only thing there is a folder called "425307d6". Where do I find the files? Look inside that folder and its subfolders. Link to comment Share on other sites More sharing options...
rebelgunman Posted August 19, 2009 Share Posted August 19, 2009 I just got here like late yesterday night to download some things for my game. I didnt realize how much there was so i just kept downloading. it just occur to me to read the "readme"s and i forgot the Mod Manager. lol. trying to keep Fallout 3 interesting since its the only game Im taking on deployment. I would hate to be the one Marine sitting by the corner of the messdecks playing the game for the thousanth time all bored because I packed all my games away. Long story short, this will help me keep fallout 3 interesting during my idle time in whereever we're kicking ass and I'm thankful for it. I wont have to spend my time playing the ridiculous games we make up. like dodgerock, or nutrock! they are what they sound... Leave a Marine anywhere for Duty, give him 3 of anything and by the time you come to pick him up, he would have lost one of those 3 objects, broken another one, and made a game out of the last one! Link to comment Share on other sites More sharing options...
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