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Bunker Hill CTD's


pharo3331

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recently i had such an ctd event close to bunker hill with no companion. it seems that some spawned buggy npc raises such an event. my solution which always helped with such ctd:

before entering the ctd area enter "tcl" in the console. travel in tcl mode through the ctd area and kill all recently spawned enemies. you can use your weapon or the console "kill" command. if you have done that save and reload. if you killed the source (mainly raider) the ctd will be gone.

this works in all areas where ctd occurs in a before known ctd free area. my game is mainly ctd free apart from such situations. killing buggy spawns this way using tcl works great for me.

if using tcl mode does not prevent the ctd it is a clear sign that your ctd is probably not spawn related.

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  • 6 months later...

This problem is not mod-related. This really needs to be more documented tho, as it is a big problem in vanilla game play too. If you are ever planning to use Bunker Hill as a settlement, you need to kill, disable, and markfordelete the Savoldis, Tony and Joe. And the bar counters they use, and the stools, and the beds above. 

These furnitures and the scripts attached to how the Savoldis use them are unlike any other mess of garbage devwork in Fallout 4. I always completely wipe the Savoldis from the game and everything even slightly related to them, and enjoy Bunker Hill bug free in every playthrough. Messing with other actors who use special store furniture like Deb and Kay is not advised. Do not ever ttouch them, if you accidentally select one of their stores in workshop mode and it let's you, it's too late. You just broke them. Exit and load, do not load another save from that save. Or mark them for delete and kill and disable. Why all 3? Quests and scripts sometimes need to see a kill, not just a disable.

Hope this helps.

 

 

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  • 4 months later...
On 8/9/2023 at 10:44 AM, Euclid said:

...I've recently discovered what causes (for me) the "random" crashes in around Bunker Hill: It's the follower(s) (not Dogmeat). I've tested that several times with various mod setups and the result is consistent. If I dismiss all followers (Dogmeat is ok to keep) there is no crash at all but if I have one (or more) follower then there is a crash after some time. I've tried to narrow down the exact cause and it seems that they have trouble with pathfinding when trying to follow you.

To reproduce that just have some followers and run around Bunker Hill --> crash. Now dismiss all and do the same --> no crash..."

Euclid is right.   I reproduced the CTD multiple times by walking to a particular location in Bunker Hill.   This time, simply I told my followers to wait outside Bunker Hill, and now no problems.  I was worried I'd lost this settlement to an unresolvable bug.

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I always had crashes at Bunker Hill after building up the settlement as well.  The game wouldn't crash in build mode, but after exiting build mod and looking north for some reason, the game would crash within a few minutes.  Leaving Bunker Hill and returning, the game would crash again after a few minutes.  This mod by VilanceD fixed the crashes at Bunker Hill for me:

Bunker Hill Deep Clean and Remodel

https://www.nexusmods.com/fallout4/mods/65014?tab=description

I've not had any crashes with this mod installed.

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I don't understand what they were thinking making Bunker Hill a settlement.

It's the hub to Commonweath caravan travel and trade.   

It's literally the business center of a post-apocalyptic world.

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Pay me a "retainer" for future services rendered (i.e. Security)  - instead of paying the Raiders an extortion fee to NOT invade you.

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Done.   No settlement issues - it's not like there isn't a couple dozen other settlements I can't occupy.

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