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First request on here, so I'm not sure if there is a specific way to post these, but here goes.

 

Right, so this request ties into the anime Fullmetal Alchemist. If you have seen it/read the manga, feel free to skip this paragraph. So, this show revolves around alchemy and the law of equvilant exchange. You give something up to get something of equal value, or offer something up to rearange it into a different form. The posibilites are only limited by the law of eqivilant exchange (value of product must equal the value of the offering) and the user's creativity. The most valued of all things in existance are human souls, which can be offered in echange for momumental feats of alchemy. In the show, Philosopher's Stone's are made, which are basically little red gems that hold the souls of humans, ready to be utilized. There creatures known as homunculi created by the baddies, which are basically human bodies with a Philospher's Stone melded to them, granting them near-imortality, ressurection/regeneration after taking lethal damage, and immense power.

 

All this brings me to my request: a Philosopher's Stone of my own to use in game as I play as a homunculus. I'm picturing a little, round, semi-transparent red stone which weighs very little and acts like a soul gem. Upon killing a soul trapped human (black souls), its charge would increase by one. It would behave like the jars of fairies in Zelda games, restoring your health and consuming a soul upon taking lethal damage, which is how it works for the homunculi in the show.

 

As of now, that is about it. For those who know the show, a cool quest could be worked into making/finding one, if you're so inclined. With a way of obtaining multiple, it could disentigrate upon comsuming all charges, as per the stones manga and anime. Thanks for your time, guys and gals!

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That's a really neat idea dn it'd make a good addition to the game, I think. I love playing as immersively as possible and being resurrected by consuming the power of a previously captured soul would be a heck of a lot better than reloading.

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To make it balanced, you could make it consume one more soul every time it's used. Perhaps have a repeatable quest to reset it. Have the quest to obtain it be harder than the reset quest, but still have the reset quest really hard, too.

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In the show, hundreds of souls need to be sacrificed in a specific ritual to even form one, so there's that for the obtaining quest. After that though, they're easily recharged. I figured soul trapping would be fitting.

And as far as balance goes for something like this, it's basically just doing the same thing a quick save/load would do, just more thematic and immersive.

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