Garuger Posted November 13, 2013 Share Posted November 13, 2013 In response to post #10104632. That's an issue with Windows, the mod in question and any version of NMM, not just this one. Windows can only use a maximum of 260 characters in a folder path, e.g. C:/NMM/Skyrim/Mods/YourMod/. Either you've put NMM somewhere deep in your folder path (e.g. C:/Some folder/some other folder/some other other folder/somewhere else/NMM/Mods/YourMod/) or the mod you're trying to install is packaged in such a way that it breaks NMM because it's using too many characters for file names (e.g. C:/NMM/Mods/YourMod/Textures/Some other folder/Another folder/Too many folders/Why so many folders/modfile.txt). So what do i do? 0_o Link to comment Share on other sites More sharing options...
Fallhammer Posted November 13, 2013 Share Posted November 13, 2013 I have a question, will it differentiate between Nexus and Steam only mods? I have just a few Steam only mods so it is not a big deal. Link to comment Share on other sites More sharing options...
Luke683 Posted November 13, 2013 Share Posted November 13, 2013 New comp on the way, should be able to test in a week or so :) Link to comment Share on other sites More sharing options...
Avatar1971 Posted November 13, 2013 Share Posted November 13, 2013 I have been playing around with it for a few hours and so far it seems to work great, I really like it. The only thing that could use improvement is when you switch profiles you have to recheck the loaded mods, not a big deal since there is a check all inactive mods button at least. Still it would be nice of it automatically keep them checked as on once that profile is loaded. Only other thing I noticed is if I am running Xpadder to use my controller as a mouse, it disables that program somehow, not a bid deal at all, just kind of odd LOL. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 13, 2013 Share Posted November 13, 2013 In response to post #10106069. #10106501 is also a reply to the same post. If there was a file shared between mods NMM will keep enabled the one that was active with the normal installation. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 13, 2013 Share Posted November 13, 2013 In response to post #10109206. The migration process will just handle mods installed using the previous version of NMM, manually/steam installed files will be left as they are. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 13, 2013 Share Posted November 13, 2013 In response to post #10109619. What do you mean? The profile manager should handle the load order and the activation state of plugins. Link to comment Share on other sites More sharing options...
DuskDweller Posted November 13, 2013 Share Posted November 13, 2013 (edited) In response to post #10107545. THIS IS IMPORTANT: If you want to revert to the "old" NMM you MUST uninstall all the active mods using the 0.50.0.0a! (some new things won't be properly recognized by the old install method).You can use the button on the Tools menu that will automatically uninstall all of them (or you can uninstall one by one right-clicking on every installed mod and selecting Uninstall Mod from the context menu).Double-clicking on a mod will handle the enabled/disabled state, it won't physically install/uninstall the files. Edited November 13, 2013 by DuskDweller Link to comment Share on other sites More sharing options...
Deleted1623710User Posted November 13, 2013 Share Posted November 13, 2013 I had problems with fnis, skyrim uncapper and reproccer to install/activate. Every time, the nexus client says activated... he copied only the half files to mod folders and my game crash also if i try to install the mods manually then. All other files worked ;] Fresh Skyrim Installation and Savegame... Link to comment Share on other sites More sharing options...
DuskDweller Posted November 13, 2013 Share Posted November 13, 2013 In response to post #10110372. Please post bug reports here: http://forums.nexusmods.com/index.php?/tracker/project-3-mod-manager-open-beta/And try to be more specific, eg. which file was copied and what not Link to comment Share on other sites More sharing options...
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