Njord003 Posted November 9, 2022 Share Posted November 9, 2022 Zedit 0.6.6 won't detect plugins besides DLCs even when started through MO2. I followed everything in what seems to be the only tutorial on the internet thats not out of date here: I launched it through MO2, set the folders for all the integration and merge settings correctly. Weirdly enough it says installing every time I launch it and the Integration and Merge settings are reset every time. It still doesn't show any plugins when I go to create merge and got to plugins. Only DLCs show up. I'm thinking maybe I need to launch it from somewhere else after the install but it doesn't tell me where anything is being installed to, it just launches Zedit with all my settings reset. Help ASAP. Link to comment Share on other sites More sharing options...
Blinxys Posted November 9, 2022 Share Posted November 9, 2022 M,kay... I followed most of what you said and think the problem you're experiencing is MO2 has a virtual install function.Meaning all the mods you installed are NOT inside your fallout directory, (where Zedit would look for them).So the settings for zedit should probably point where ever mo2 is "keeping your mods safe". IDK, I don't use MO2, (for reasons like these).Someone who does use it could probably provide more details in the hereafter. Link to comment Share on other sites More sharing options...
showler Posted November 9, 2022 Share Posted November 9, 2022 That video doesn't seem to show how to setup zEdit/zMerge as a tool in MO2 and I think that's where your problem lies. It sounds like you might be pointing to the install file rather than the application. Can you screenshot your tool settings for zEdit in MO2 for us? 1 Link to comment Share on other sites More sharing options...
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