Fee510 Posted May 14, 2009 Share Posted May 14, 2009 After seeing the person post all of the DLC mods (with the exception of 1) earlier today, something came to mind. I am currently working on a mod that has several retextures of meshes that come with either SI or other DLC mods. Am I able to release this mod as doing so will provide others with content (meshes) normally only available through the purchasing these official mods? Examples: Retextured Trophy Display Pedestal from BattlehornRetextured display cases from SIRetextured spinning lava from Frostcragetc. Link to comment Share on other sites More sharing options...
Amayakyrol Posted May 14, 2009 Share Posted May 14, 2009 You can if you make the ESP for them require those DLCs. Otherwise, no. Link to comment Share on other sites More sharing options...
Fee510 Posted May 14, 2009 Author Share Posted May 14, 2009 Thats impossible to my knowledge since the mesh itself contains nodes that point to the new texture. Thus the only way for the retextured mesh to be placed in the mod is to provide the new, retextured mesh, along with the new texture. Link to comment Share on other sites More sharing options...
buddah Posted May 14, 2009 Share Posted May 14, 2009 What changes did you make the nif file? Link to comment Share on other sites More sharing options...
Fee510 Posted May 14, 2009 Author Share Posted May 14, 2009 What changes did you make the nif file? I simply changed the texture location in the NiSourceTexture block. Example from SEDisplayPedastal01GlassDome.NIF : textures\architecture\city\dementia\TinRoof.dds was changed to textures\wood\intstainewood02.dds The mesh was then saved in a new folder and renamed. Link to comment Share on other sites More sharing options...
buddah Posted May 15, 2009 Share Posted May 15, 2009 Here is the problem, even modified the work is bethesda's and it violates the EULA to distribute them and as such they may not be uploaded here. Others have tried and it always ends being deleted here. Your mod must be dependent on the DLC and contain no meshes even modified from the DLC's or the original game. It is the way of things, no amount of discussion with change Bethesda's stance on this one. Of course you are welcome to contact them and ask permission. Buddah Link to comment Share on other sites More sharing options...
Lisnpuppy Posted May 15, 2009 Share Posted May 15, 2009 Even if he recopied the mesh would he not be able (as it seems he is also saying he doesnt know how) to make the it dependent on the DLC by using Wyre or some other utility? Link to comment Share on other sites More sharing options...
LHammonds Posted May 21, 2009 Share Posted May 21, 2009 I was under the impression with the KOTN DLC and the Jannix Quinn mod that the mod that had the heavily modified mesh would have been OK if the plugin required the DLC. The problem was that Jannix said it did not require the DLC...thus starting the conflict (IIRC). The official stance from Bethesda says no content at all which I would interpret as the plugin, meshes, sounds or textures (even if heavily modified as a base or recolor) but they have been OK with DLC mods so long as the plugin would not work unless it was made to require the presence of the DLC. This "gray" area is the reason I prefer not to mod any DLC. LHammonds Link to comment Share on other sites More sharing options...
simonp92 Posted May 21, 2009 Share Posted May 21, 2009 Well, lhammonds , so if you make a armour wich only uses the pauldrons of a DLC mod, is it okay then?? Link to comment Share on other sites More sharing options...
LHammonds Posted May 21, 2009 Share Posted May 21, 2009 Well, lhammonds , so if you make a armour wich only uses the pauldrons of a DLC mod, is it okay then??Well, I said it was a gray area and thus I would not. But I also believe that if the mod were made to require the DLC, it would not make Bethesda upset. At worst, we would have to remove it from this site if Bethesda contacts us about it. This is completely different that uploading the actual ESP plugin and changing references to meshes which would be the same as uploading the entire mod but without the models (a no-no I am sure). Uploading a mod that includes all the armors, weapons and such would also be a no-no. The "amount" of content (modified or otherwise) uploaded with a plugin that requires the DLC is the gray area of which I speak. Officially, Bethesda says no content at all but does not "go after" some mods that only modify small parts of it and make the mod require the DLC. So, would I create a mod that relies heavily on DLC material with the distinct possibility that Bethesda will say "that's a no-no" and waste my time in regards to sharing my work with others? Nope. I avoid this by not modding the DLCs at all. My time is worth much more than the possibility of having my mods removed from the Internet. Besides, I'd rather not torque-off the fellas that made my favorite game so far. ;) In regards to this site, Dark0ne has the final say as to what will or will not be allowed here. But if Bethesda does not wish a particular mod to be hosted here, we have all agreed that we will comply with Bethesda's wishes. But know this, if any mod is uploaded with content from a DLC that does not require the DLC (in any shape or form), it will be removed. NOTE: Texture replacers are an exception since the textures will not "work" without the DLC. ;) LHammonds Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.