crosspath Posted November 23, 2013 Share Posted November 23, 2013 I am thinking on starting an unarmed requiem game, but i just thought that would be interesting to have gloves that add 20 damage to undead, ghosts and werewolves as silver weapons do. Creating both light and heavy silver glove versions would be even greater. Getting them as an smithing craft would be the easiest way, steel forging recipe. So the game loot system would not be affected.Steel armor would be probably the best basic model for damage and armor stats, just would need to add the hidden 20 damage to undead.It would be nice if it would be compatible with requiem as it's the main mod i am using at the moment. I am sure that other members would find these gloves interesting(i hope).Thanks!! Link to comment Share on other sites More sharing options...
Jokerine Posted November 23, 2013 Share Posted November 23, 2013 Hm, I went poking around in the CK and I'm not sure - then again, I am not an expert by any stretch. Seems like unarmed is, on itself, a weapon, as it is pointed out here. So I'm not sure of how you could go about it, unless the unarmed "weapon" is given the silver weapon spell, but then, you wouldn't have any gauntlets to equip. You could compensate by getting some gauntlets that fortify unarmed base damage, perhaps... Link to comment Share on other sites More sharing options...
Qahnaaryn Posted November 23, 2013 Share Posted November 23, 2013 Hm, I went poking around in the CK and I'm not sure - then again, I am not an expert by any stretch. Seems like unarmed is, on itself, a weapon, as it is pointed out here. So I'm not sure of how you could go about it, unless the unarmed "weapon" is given the silver weapon spell, but then, you wouldn't have any gauntlets to equip. You could compensate by getting some gauntlets that fortify unarmed base damage, perhaps...Maybe if somebody could make a mod that adds another "unarmed" weapon/active effect with the silver sword enchantment that crosspath wants that would only take effect if the player is wearing that specific set of gauntlets as long as one hand is empty? I have no idea, just a thought from a passerby... Link to comment Share on other sites More sharing options...
Jokerine Posted November 23, 2013 Share Posted November 23, 2013 I made a file that adds the silver "enchantment" (which is actually a script) to the default unarmed "weapon", and adds some "silver" gauntlets that deal additional unarmed damage on their own. I think it's as much as I can do, and when I tested it on some ghosts I spawned I could see difference in damage so maybe it would work. Please let me know how it goes :) Link to comment Share on other sites More sharing options...
crosspath Posted November 24, 2013 Author Share Posted November 24, 2013 (edited) Thanks for all your replies, i was really surprised getting replies so fast. Jokerine, i have checked your file and i it works, got the gloves ingame. But there are several problems :sad:Tried to compare the gloves you created with similar gloves in game.+++++Heavy silver gloves VS steel nordic gauntlets+++++ -Silver gloves have more armor.-Silver gloves can't be enchanted-Silver gloves do more base damage than nordic ones, so they deal more damage to any monster, did not check if they deal even extra damage to undead, ghost and werewolves. +++++ Light silver gloves VS leather bracers+++++-Silver gloves have less defense, well actually is same one than gloves of the pugilist, not a big deal-Silver gloves can't be enchanted-Silver gloves do more base damage than leather ones, so they deal more damage to any monster, did not check if they deal even extra damage to undead, ghost and werewolves. Now that you all explained it, i realized that it will be a difficult thing to do, game doesn't consider gauntlets as weapons, they are plain armor... Did not think about that... Maybe the only way possible would be creating a weapon specially for this, as Qahnaaryn suggested but making it non visible and keeping the unarmed attack style. Doing it this way: ---Defense would remain the same as you would use the normal gloves (well, player can actually "cheat" and use this with daedric gauntlets to get 4 or 6 more damage)---Setting the "weapon" damage as 0 and adding only 20 damage to undead, werewolves and ghosts. No extra base damage to all the other monsters/humans this way. There are weapons ingame dealing more damage to elves, so this seems to be possible.---Normal gauntlets would still be susceptible to be enchanted.---Setting this "weapon" as enchanted would be a plus, so no possible cheating temptation xD---If this weapon could be linked to a "silver gloves" item in order to get the added damage then it would be perfect, i mean, forcing the weapon and gloves to work like a set of 2 pieces, if having only one piece getting no effect at all. But doing it this way there would still be some problems:-Keeping the game adding the unarmed bonuses of perks even being using a "weapon" Vanilla skyrim: Fists of steel - Heavy armor perk Requiem: Combat training - Heavy armor perk Martial arts - One-handed perk Claw damage in both-Not listing that "weapon" under one handed or two handed categories, so these skills would not level up and therefore damage would not increase. What do you think of this roundabout?Thanks again for the replies guys :D PS: Just found a bug in frostfall... Cloaks are enchantable... Edited November 24, 2013 by crosspath Link to comment Share on other sites More sharing options...
Jokerine Posted November 24, 2013 Share Posted November 24, 2013 (edited) Sorry, but this was as much as I could do. The gloves I made have an enchantment already, that powers-up unarmed damage, which is why I guess you cannot enchant them again. I apologize it wasn't what you were asking for. Good luck, hope someone more knowledgeable can help :smile: Edited November 24, 2013 by Jokerine Link to comment Share on other sites More sharing options...
crosspath Posted November 24, 2013 Author Share Posted November 24, 2013 Sorry, but this was as much as I could do. The gloves I made have an enchantment already, that powers-up unarmed damage, which is why I guess you cannot enchant them again. I apologize it wasn't what you were asking for. Good luck, hope someone more knowledgeable can help :smile: Oh, you don't need to apologize at all, i am very grateful that you made the effort to do that for me. It's just that is a bit difficult cause of game's mechanics... Another possibility i thought of is checking how the weapon Wuuthrad code works, as it gives a multiplier to damage against elves while still being enchantable... Then checking if that code can be modified into a fixed 20 damage against undeads instead of a multiplier. Then trying to apply it to an armor piece... Hope any of these methods work, as this piece of armor would be great for anyone willing to play an unarmed character. Thanks again mate. Link to comment Share on other sites More sharing options...
crosspath Posted November 25, 2013 Author Share Posted November 25, 2013 (edited) @Jokerine I have being playing a bit with the creation kit but i can't get the modified item to appear in game...I used the stats you gave to the heavy silver gauntlets but just changed some:Enchanting changed to NONEWeight changed from 6 to 4Armor Rating changed from 14 to 12And then i realized that it exists an script for silver weapons, "silverswordscript" so i added it. Basically is a copy paste of the ArmorSteelGauntletsA but just adding the silver script.The problem is that i can't make the item appearing ingame, not via console nor crafting it... I wonder if you could help me again trying these settings... I am a total noob on this creation kit... Edited November 25, 2013 by crosspath Link to comment Share on other sites More sharing options...
ghosu Posted November 25, 2013 Share Posted November 25, 2013 You created the CK forms like this? http://www.youtube.com/watch?v=YrWYbyAdgf8&feature=youtu.be Link to comment Share on other sites More sharing options...
crosspath Posted November 25, 2013 Author Share Posted November 25, 2013 (edited) You created the CK forms like this? http://www.youtube.com/watch?v=YrWYbyAdgf8&feature=youtu.be I managed, but does not add the extra damage, the script seems to work only on weapons. Definitively i would need to create a non existant weapon with 0 damage adding that silver script... And then need to check if unarmed perks, claws and unarmed spells damage is added and so... Too complicated... Edited November 25, 2013 by crosspath Link to comment Share on other sites More sharing options...
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