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Total Conversion Mods


BrokenSaint

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Unfortunately I have no experience in modding, else I would attempt this myself.

 

Total Conversion meaning that you hardly see anything in the game that is part of the original. I've seen a few Morrowind total conversions, changing the setting, weapons a new storyline etc.

 

If anyone wants to try what I imagine would be a frikking HUGE project, my idea is this.

 

Deus Ex; remade in Fallout 3.

 

FO3 and Deus Ex share a few similarities which would make this possible, for example:

-Stealth can play an important part in both games

-Shooter, with capacity for firearms, melee weapons and heavy weaponry

-Item management, can only hold a few weapons and/or items

-Fully voiced actors - just rip the audio from the original, no sense making the project even bigger with your own voice actors

 

I can see only 2 minor problems: lethality of weapons and conversation camera angles.

Deus Ex had nonlethal weapons, allowing you to knock your enemies unconscious one way or another. Unsure how this would translate into FO3; but I have no experience in modding so disregard my opinion here.

Camera angles during conversations with NPCs in Deus Ex was a little more dramatic than the in-your-face conversations of FO3; and there was the occasional conversation with 2 more more NPCs taking part as well. This might lead to jumping in and out of conversation mode? Don't know, again I'm not a modder.

 

Anyone game?

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*facepalm*

 

Why total conversions are dumb:

Total conversions take years to make, YEARS. This means an awful lot of time dedicated to a game that frankly, most people won't play that long. This also means making a highly incompatible mod that won't play nice with other things.

They also require a wide variety of things, which means a wide variety of skills to make, nobody haves the time or the knowledge to do them all, and that means a team. And teams rarely last for several years to make such a project.

 

Why total conversion requests are even more dumb:

Modders have their own great ideas, projects, mods they're working on, and a life. Asking for a 2-3 days mod is one thing (which may or probably may not be made), asking for something that will eat all the free time and modding time they dedicate to THEIR ideas and dreams is frankly, not realistic in any sense.

 

Why total conversion requests are absolutely insulting to modders:

This is what a modder hears when he sees a TC request. Large and wordly paragraphs, short quick descriptions, all TC requests say the same:

"Hello, i don't know anything about modding, but could you all please forget about your free time, ideas and dreams, quit whatever mod you're making and do THIS because i think it'd be cool?, of course, even tho i don't have any skills i will still be the leader and boss you around".

 

 

 

So please, don't insult the modding community, dont make a fool of yourself, and avoid posting TC requests or fanning the flames of one. If you really want to see such thing made, then get your hands dirty and do it yourself, or at least do learn and do enough so it actually looks like a work in progress with any kind of future before asking for team. If you build it, they will come.

 

 

Same goes for prone position and dual wielding and testicle-shooting and melee vats aiming and multiplayer and such. Your idea is not original, we have heard it a dozen times each week. If it's meant to happen, it'll happen, if not, it won't. No amount of thread bumping and requesting and repeating the same request over and over will bring it or make it come earlier, and it'll be nothing more than an annoyance.

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Well I won't say that it wouldn't be kick ass considering Deus Ex is one of my favorite games, but it won't happen...

 

If we were allowed core access to the game files to the point we could edit the skills that people have along with the rest of the leveling system, then it would be more possible. However, with what we have, we'll be stuck with a Deus Ex themed game with a Fallout 3 environment. The goal for any total conversion is the opposite of that. It can't be an actual total conversion when you can't recompile the libraries and the source the drives the game.

 

The best you can hope for is someone bring the Deus Ex alive in FO3 by creating factions and quests from the game... or some type of tie in. Which I am attempting to employ some of the DX mythology into my mod.

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How much of the core would need to be changed? Both games deal with skill advancement and item management in a pause-time situation with a tabbed menu. DX uses space blocks instead of weight, but that could likely be overlooked. And what skills would have to be changed? Seperation of pistols and rifles is the only thing that springs to mind. Use another less-used skill and have those weapons linked to that?

Nanotech implants could maybe be done via perks. Or can we not touch those either?

 

Although having JC wear a PipBoy would be a bit of an immersion breaker. Is it possible to change the animation to him touching his sunglasses or something and remove the PipBoy?

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Oh, and you won't be able to gather a team if you're not willing to do or show something besides "being the project leader and order people around". Everyone have a "neat idea" and wants to lead, but few wants to do the difficult job.
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I agree with the orginal reply, but not quite as harsh as he did.

 

total conversion mods can be cool, the current mech warrior conversion of Crysis is an example of kickass-ery.

 

Besides, just wait for Deus Ex-3, its in production and they PROMISE it wont be like deus ex 2.

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Oh, and you won't be able to gather a team if you're not willing to do or show something besides "being the project leader and order people around". Everyone have a "neat idea" and wants to lead, but few wants to do the difficult job.

 

thats quite a good statement there!.

 

i tryed to get some ppl to work with me on a mod im doing at the moment & no-one was intrested at the begining. now i started on my own & because i have something to show i now have a couple of ppl helping me.

 

if no-one's intrested at the moment? you should start reading & learning & then start doing. & who knows, after 2weeks when youv done some work you can then come back & say, look everyone what iv done & see if anyone takes an intrest & joins you.

 

even if its only one person. after the 2 of you have build & have something even better to show then another one might want to join :thumbsup:

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