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Creation Club mods to avoid?


Nap1985

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I'm setting up a new install of Skyrim and going a bit crazy. I downloaded all the creation club mods and I'm wondering if there's any I should avoid that are just horrible and buggy and prone to conflicts? The descriptions for the mods aren't very in depth and the lack of bug reports or discussion means I don't really know what I'm getting with them, as opposed to Nexus. I'm assuming these mods are leftovers from when Bethesda tried the whole monetize player mods debacle?

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They're fine.

 

I guess I would avoid the backpacks because they have the same design flaw that every backpack mod I've ever seen has. (Being you may as well just use the console to boost your carry weight because they have their own equip slot and there is no reason to not wear them 24/7.)

 

A lot of the Armor quests are overly generous for my taste- The armors themselves still look better than 90% of what you'll find on the nexus and in immersive armors, especially if you're wanting for certain aesthetic archetypes.

 

Only notable bugs and "bug" I've had are with one quest, I think for the Insulated Dragonplate being unfinishable due to a despawned corpse, and the Divine Crusader is exceedingly sensitive regarding what counts as a "crime" to the creation is unusuable. (You can't wear the armor unless you're a pious do-gooder,) Both are reason enough to not include those in your game.

Edited by Radioactivelad
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