fifteenspades Posted December 2, 2013 Share Posted December 2, 2013 So i am trying to turn a OBJ/fbx file into a NIF file in 3dsMAX but everytime i try it just crashes,This isn't a normal OBJ/fbx file though it's well.... pictures will explain it more clearly. I know the quality is bad of this, but this is just a test model to see if i can indeed do this. So i use a program called Autodesk 123D catch ( it turns anything you take a picture of into a 3d model ) So here is my Horse in 123D Reveal hidden contents http://i1236.photobucket.com/albums/ff445/fifteenspades/37b902be-b533-4309-a08b-7545844274a5.jpg I exported it both as a OBJ file and FBX Here is opening it up in Mudbox and exporting the textures for it Reveal hidden contents http://i1236.photobucket.com/albums/ff445/fifteenspades/404e3db8-3919-4e7b-b96a-7e1750746e5c.jpg The OBJ file Imported into 3dsMAX ( trying to export it as a NIF just crashes 3ds everytime ) Reveal hidden contents http://i1236.photobucket.com/albums/ff445/fifteenspades/82670a0e-fff1-4d8a-a15d-d6f404ad79f7.jpg The FBX file imported into 3dsMAX ( same as above happens, and yes i have tried not erasing and erasing the cameras no effect )http://i1236.photobucket.com/albums/ff445/fifteenspades/1ea01d45-3c5b-4c1e-b5b7-277a4ebcb3a5.jpg Here are my Export Settings for both types of files Reveal hidden contents http://i1236.photobucket.com/albums/ff445/fifteenspades/4.png If anyone has a clue as to why this is happening and some advice on how to fix it would love to hear it :3Although i doubt many people have tried this... Link to comment Share on other sites More sharing options...
Kraeten Posted December 2, 2013 Share Posted December 2, 2013 If you downloaded the 3ds max nif exporter here on the Nexus, then you really need to match your settings to the ones it presents in the screenshots. Link to comment Share on other sites More sharing options...
snapmoderator Posted December 2, 2013 Share Posted December 2, 2013 Its entirely possible that its just too high poly to export to a NIF. I've had this problem in the past where 3ds max just hangs forever when trying to do a large model. Link to comment Share on other sites More sharing options...
ghosu Posted December 2, 2013 Share Posted December 2, 2013 (edited) When i see it right Mudbox displays 280.000 polygons. If this is your final mesh you use the polygon count is too hight. If these polygons are quads they will be triangulated at import, so you can double this value. Whatever, 280k or 560k, both is far too much. Most vanilla meshes are in the <2k range, normally you use as few polygons as possible but you could even import stuff with 10k or more without problems. I'm not sure about the exact values, but the highest amount of polygons you can use in NifSkope for a single mesh is like 40-50k. The more polygons you export from 3DsMax the longer it will take, and when it hits critical mass it takes forever/crashes. You should google for tutorials to reduce poly count in 3dsMax. greetings Edited December 2, 2013 by ghosu Link to comment Share on other sites More sharing options...
Percevan Posted December 3, 2013 Share Posted December 3, 2013 (edited) nif files are natively limited to 64k triangles, here's your issue. Edited December 3, 2013 by Percevan Link to comment Share on other sites More sharing options...
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