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Leatherworking


Ozisl

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Smithing mods are fairly common, but I was crafting to day and wondering why smithing is all under one group. Metal smithing is one skill set, but leather crafting (as well as tailoring) are entirely different (as are arrows and bows, but those mods already exist)

 

So, the idea is, make a different perk tree and skill set, and use those requirements for crafting leather. I can only imagine that there are a lot of items and mod compatibility, but is it possible to do?

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This seems a little strange... how exactly would it work with different types of leathers alongside their vanilla smithing counterparts? If you want only leather items to be separated, they would be the lowest tier and kind of useless once you get access to better armor. If you want all types of leather or hide armors separate, it's still very limited because the only sets that really qualify under leatherwork would be scaled and dragonhide. On the subject of dragon armor, it would be unbalanced to need 100 'tailoring' for your armor and 100 smithing for dragonbone weapons. And what about bows and arrows? Would they need a completely different 'fletching' skill as well?

 

That being said, I do agree that using a hammer and anvil to create armor from animal skins is pretty off. Once the site is back online, I suggest looking at some of the smithing overhauls that rework the tree and add new perks. I've seen some that have specific paths for making regular clothes and hide armors, as well as clutter or decorative items like musical instruments. These can take some of the generic blacksmithing grunt work out of the skill and make it feel more like a true crafting mechanic than just splitting it into light and heavy armors.

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Well, it'd be cool if you needed multiple parts for things. I mean, it'll make creating armours far more complicated, but for example:

A heavy armour like Ebony, if made in real life would have a cloth lined/padded interior.

So, you could make it that you need to create a cloth lining (say, 4 linen wraps, 2 leather strips) you would need to go to a tailor or use the currently hypothetical tailoring bench; and that cloth lining would be a key ingredient to the overall armour cuirass at the forge.

Perhaps you could use the leather smithing part to add padding to armour as well as make leather armour. So, with our ebony armour, you could go to the leatherworking table, and craft Padded ebony armour, which would require a leather item of what you are padding, so to make padded ebony cuirass you would need a leather cuirass and an ebony cuirass. The padded ebony is in fact lighter in weight and therefore doesn't weigh you down as much (like an implied "ease of movement" idea)

Just some ideas to build on the original, but I'm not exactly sure this is what Ozisl was going for.

Edited by Floordan
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