Fantafaust Posted January 12, 2023 Share Posted January 12, 2023 Vault 81 lets you wander around even after consigning Austin to death, yet they clearly should be kicking you out. If I change the ownership and hours of the cells to exclude the Player, that should be enough to make the player have to stay out or face consequences, yes? Or am I missing something?Of course I'll also auto-fail the other quests in the Vault. I just want there to be actual consequences for the choice. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 12, 2023 Share Posted January 12, 2023 You could try to set the faction to hostile after a given timer or triggerzone gets entered Link to comment Share on other sites More sharing options...
Fantafaust Posted January 12, 2023 Author Share Posted January 12, 2023 Fair enough. I didn't want them to immediately attack, so that could work. Link to comment Share on other sites More sharing options...
SKKmods Posted January 12, 2023 Share Posted January 12, 2023 For someting like that setting the faction/actors neutral with aggro radius enabled so they bark a warning at N range and then open fire would be good. Unfortunatley aggro radius can only be enabled on the actor form (no script interface) or via AI packages. You could define a common sandbox package with aggro radius enabled and apply to the vault actors (including the cat of course) via a quest RefCollectionAlias. Link to comment Share on other sites More sharing options...
DieFeM Posted January 12, 2023 Share Posted January 12, 2023 Vault 81 lets you wander around even after consigning Austin to death, yet they clearly should be kicking you out. I feel like this would not be fair, nobody in the vault considered risking their own life to get the medicine, the SS didn't placed Austin in such situation, the addict guy maybe had something to blame for, and still, they let him stay in the vault, so I don't see any logic on kicking the sole survivor out, is not his/her duty to save anyone. Link to comment Share on other sites More sharing options...
Fantafaust Posted January 13, 2023 Author Share Posted January 13, 2023 Vault 81 lets you wander around even after consigning Austin to death, yet they clearly should be kicking you out. I feel like this would not be fair, nobody in the vault considered risking their own life to get the medicine, the SS didn't placed Austin in such situation, the addict guy maybe had something to blame for, and still, they let him stay in the vault, so I don't see any logic on kicking the sole survivor out, is not his/her duty to save anyone. Austin dying was always a known factor here. You can go in, not get infected, and still keep the cure and doom him.Older Fallout games had consequences to making choices. You make a bad choice for a faction, the faction dislikes you for it.So since you can choose not to even go inside the old vault, it's perfectly fair imo. You went in, and took the only hope they had of saving him, regardless of whether they would get the courage to go in lieu of your assistance. After all, they do reward you for doing it and can be convinced to give more, they didn't expect your help for free.They're an active Vault that trades with the wasteland, they could likely hire a mercenary with those caps. Link to comment Share on other sites More sharing options...
DieFeM Posted January 13, 2023 Share Posted January 13, 2023 Hey, if that's your view, go ahead, make your mod. There will be people that feels like you. I'm just saying that, in my opinion, does not make sense. It feels miserable? yes, it does. But still, I can not make the SS responsible for Austin's death. Link to comment Share on other sites More sharing options...
HeyYou Posted January 13, 2023 Share Posted January 13, 2023 Hey, if that's your view, go ahead, make your mod. There will be people that feels like you.I'm just saying that, in my opinion, does not make sense.It feels miserable? yes, it does. But still, I can not make the SS responsible for Austin's death. Well, I would point out, that the SS loses what? 10 hitpoints from the disease? Austin DIES. I could see how the residents of the vault might take exception to that... You go into the old vault SPECIFICALLY to find something to help, then, when you find it, you keep it yourself to avoid what isn't even a minor inconvenience for you by that point, and Austin dies...... Yeah, It would seem perfectly reasonable for the SS to become persona non grata at the vault..... I just take great pains NOT to get infected. Grenades are wonderful for stirring up molerats. :D Link to comment Share on other sites More sharing options...
Blinxys Posted January 13, 2023 Share Posted January 13, 2023 Just to play devil's advocate here... :devil: Why should they even know? IIRC don't you have the option to clam up about the whole thing. (Like the mysterious serum).Nothing down there, killed a few molerats, didn't see a thng. End of Austen subplot.And the redirect/distraction: FYI you're lucky your still here at all... Personally, think it would be better to have Molerat disease rampant in CW, which just means those molerats interacted with other molerats on the surface.And you'd have to rely on Curie to be rid of it. She could be your golden ticket, if other settlers/even raiders/etc got it, and she could help them. (if you gave her the "rarified" ingredients).Could be a spin off of one of several covid mods. Furthermore, you could get aggro'd if you fail to help enough people once word got out you could help them. Link to comment Share on other sites More sharing options...
DieFeM Posted January 13, 2023 Share Posted January 13, 2023 Well, I would point out, that the SS loses what? 10 hitpoints from the disease? Austin DIES. I could see how the residents of the vault might take exception to that... You go into the old vault SPECIFICALLY to find something to help, then, when you find it, you keep it yourself to avoid what isn't even a minor inconvenience for you by that point, and Austin dies...... Yeah, It would seem perfectly reasonable for the SS to become persona non grata at the vault..... I just take great pains NOT to get infected. Grenades are wonderful for stirring up molerats. :D Still you can't blame the SS for Austin's death. And if we gonna use hypothetical cases, they could've tried to buy the cure, the same way the asked for 3 fusion cores to let the SS in, but the doc just blames and gets mad. Link to comment Share on other sites More sharing options...
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