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Ideas for Nahant


Zorkaz

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Nahant seems like such a dull place. Once you've visited everything there's nothing more to do.

So I'm looking for small and realisticly possible ideas so it can be revisited and doesn't cause issues with other mods.

 

Currently I have

1. Feed a cat that might leave treasure and junk once in a while

2. Pick up random things the ocean might bring in

 

 

Settlements won't be included since this is a whole different thing

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Four things implemented for now

1. Sit at the end of the dock - Once per day gain XP and heal completely

2. Adopt and feed a mirelurk hatchling - Will grow up and patrol the area

3. Feed a cat - Will leave you treasure

4. Find rare random junk at the beach

 

 

As a plus: Three wastelanders will sandbox throughout Nahant and the Oceanolog... once Croup Manor gets cleared

The random spawns will be moved or disabled not sure

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Your could add in a npc quest giver to give you a random assortment of NAUTICAL THEME quests.

 

Hang 'em high; catch some villains and hang them from a yard-arm (needs animations)

 

Walk the plank; catch some villains, tie 'em up and push them off the pier to be eaten by mirelurks.

 

Pieces of Eight; collect and hand in eight balls spawned around the world

 

& etc

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Your could add in a npc quest giver to give you a random assortment of NAUTICAL THEME quests.

 

Hang 'em high; catch some villains and hang them from a yard-arm (needs animations)

 

Walk the plank; catch some villains, tie 'em up and push them off the pier to be eaten by mirelurks.

 

Pieces of Eight; collect and hand in eight balls spawned around the world

 

& etc

 

Well, there is a "voice actor" looking for work, so let 'm have it :cool:

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