PatPaul Posted February 22, 2023 Share Posted February 22, 2023 HelloI was doing some changes to Whiterun in Creation Kit and somehow got two giant chunks of water elevated high in the sky, causing everyone to swim under them. I did quite a lot on this plugin, so I don't want to start over, if there is a way to fix it. I would really appreciate the help. What I already learnt is that it has something to do with the worldspace water level. So I just need to drop it below the surface of the city, but I can't move it like a regular object. Here is how it looks in CK: https://imgur.com/6GjQb2RAnd in game: https://imgur.com/lsKAvYr Link to comment Share on other sites More sharing options...
greyday01 Posted February 23, 2023 Share Posted February 23, 2023 Have you opened your mod in XEdit? You should be able to find, then select, then delete just that change. Or you could in the creation kit with no mods active find the default Land Height and Default Water Heights by looking in World - World Spaces - WhiterunWorld, then with your mod active set those values back to what they should be if they are different. XEdit might be easiest. Link to comment Share on other sites More sharing options...
PatPaul Posted February 23, 2023 Author Share Posted February 23, 2023 Thanks. I used TES5Edit to simply remove Whiterun worldspace from my mod and started over. I wanted to avoid that, but at least I didn't start everything from scratch. I'll remember that next time it happens. Link to comment Share on other sites More sharing options...
greyday01 Posted February 23, 2023 Share Posted February 23, 2023 Thanks. I used TES5Edit to simply remove Whiterun worldspace from my mod and started over. I wanted to avoid that, but at least I didn't start everything from scratch. I'll remember that next time it happens.Make a folder on your desktop named "MyMod Stages". Frequently copy your esp into that folder and add an ending telling what you last finished in it. Like MyModGazebo.esp.Frequently check your work in game in whatever area you are working on. If it is good copy your esp to mod stages, if not either fix it or go back to an earlier version of your esp. Save often! Several times in a working session if needed. Link to comment Share on other sites More sharing options...
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