runningaround Posted June 2, 2009 Share Posted June 2, 2009 Can someone help me edit this so it makes everyone existing into allies/friends? It'll be like the Ghoul Mask...on a universal level. scn PeaceScript Begin ScriptEffectStart player.setav variable10 1 if getav variable10 == 1 return endif else ClearActorsFactionsPlayerEnemyFlag IgnoreCrime 1 setav Variable10 9 setav brainCondition 100 setav Confidence 5 RemoveFromAllFactions setav Aggression 0 AddToFaction PlayerFaction 100 setav Assistance 1 endif scaonactor endifEnd Link to comment Share on other sites More sharing options...
TGBlank Posted June 2, 2009 Share Posted June 2, 2009 Do Not Use AVs for that. Do Not Use Those Variables.. Ever. Use factions, just create a faction that's friendly to everyone and add the player to it, should work. Link to comment Share on other sites More sharing options...
runningaround Posted June 2, 2009 Author Share Posted June 2, 2009 So if I did that and implemented it to an item...everyone would be friends with each other and me if I equipped the item? Unless I hit someone numerous times...then the world will come after me. Link to comment Share on other sites More sharing options...
runningaround Posted June 2, 2009 Author Share Posted June 2, 2009 Oh poop, I can't load multiple esm. Link to comment Share on other sites More sharing options...
sumoftwosins Posted June 2, 2009 Share Posted June 2, 2009 The easiest way is using an alternative faction as mentioned, then in your script use: SetAlly or SetEnemy Those are explained here:http://geck.bethsoft.com/index.php/SetAllyhttp://geck.bethsoft.com/index.php/SetEnemy Link to comment Share on other sites More sharing options...
Deleted1084753User Posted June 2, 2009 Share Posted June 2, 2009 Oh poop, I can't load multiple esm. Open GECKCustom.ini in your MyGames folder, find bAllowMultipleMasterLoads=0 and set it to 1 instead. Now you can load as many Masters as you want. Link to comment Share on other sites More sharing options...
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