silvercrown5150 Posted March 16, 2023 Share Posted March 16, 2023 I've been experiencing this weird bug over the past week where after using a bow and arrow for a little bit, one of the arrows in the quiver will gradually float further and further away from its quiver in a fixed position... This can be alleviated by reequipping the arrows, but it's annoying to do. I've also noticed that on occasion, swords will also float outside of their scabbards each time they're sheathed/unsheathed, but this occurs more frequently with my followers than my player character. The weird thing is that this only occurs with only one type of weapon at a time. If it's my arrows that are being weird, my other weapons will behave normally and vice versa. I'm guessing this is a skeleton issue, but that's about the extent of my understanding. Does anyone have any insight into my little problem? Link to photos: https://imgur.com/a/vN9bRIE Link to comment Share on other sites More sharing options...
scorrp10 Posted March 16, 2023 Share Posted March 16, 2023 I been experiencing similar issue, but not really paying much attention. Testing a theory: do you have Mu Joint Fix installed, and if yes, what version? I think for me, the issue started when I updated MJF from 2.0.10 to 2.0.14, which includes: Version 2.0.13Fixed Memory Manager is not working properly for virtual node (also known as weapon ctd issue) I used to have CTDs in XP32 weapon repositioning (i.e. Swords on back), and though I changed it to default there, looks like culprit was MJF... So I am wondering if this is a side effect of this fix... Link to comment Share on other sites More sharing options...
silvercrown5150 Posted March 16, 2023 Author Share Posted March 16, 2023 I been experiencing similar issue, but not really paying much attention. Testing a theory: do you have Mu Joint Fix installed, and if yes, what version? I think for me, the issue started when I updated MJF from 2.0.10 to 2.0.14, which includes: Version 2.0.13Fixed Memory Manager is not working properly for virtual node (also known as weapon ctd issue) I used to have CTDs in XP32 weapon repositioning (i.e. Swords on back), and though I changed it to default there, looks like culprit was MJF... So I am wondering if this is a side effect of this fix...I downgraded to the previous version of Mu Joint Fix and that resolved the issue. Thank you very much! Link to comment Share on other sites More sharing options...
scorrp10 Posted March 16, 2023 Share Posted March 16, 2023 Ok, so it IS MJF... Time to go bug Acro... One thing to try - update back to 2.0.14, but in Data\SKSE\Plugins\MuJointFix.ini, change 'SimpleMode = true' , and see how this goes. Link to comment Share on other sites More sharing options...
Deleted172464679User Posted April 11, 2023 Share Posted April 11, 2023 Thanks! This has been bugging me for days as well. Link to comment Share on other sites More sharing options...
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