Flippycase Posted April 8, 2023 Share Posted April 8, 2023 Hello, I have been playin with the Immersive & Adult collection. The other day I added a ring mod. When I loaded up again all of the NPC's and my character where stuck in a T-Pose stance. The animals and some of the enemies were not. I went and reran "Fores" to see if it was an animation issue but that did not help. Does anybody know any way I can fix this. I am running Skyrim Special Edition. I also wanted to add that this is the only issue I am having I can access chests and my inventory. I can equip stuff just cant use them. I am also able to move like fast travel and just walking/running. Link to comment Share on other sites More sharing options...
rmm200 Posted April 8, 2023 Share Posted April 8, 2023 You are in the Vortex Support section of the forum. Here people try to help with issues in running the Vortex mod manager and installing mods.Problems specific to individual mods are most likely to find help in that specific mod's page.That said - you might get lucky here.More information will help. Are you running Vortex? What Vortex build? Are you running FNIS from Vortex? Are your paths correct? Do you have any mods not installed by Vortex?As you realized, T-Pose problems are pretty much always related to FNIS (Fore is the author). Did FNIS give any errors? Link to comment Share on other sites More sharing options...
anjenthedog Posted April 8, 2023 Share Posted April 8, 2023 you might want to move this over to the Skyrim special edition tech support group. In my experience, T-pose usually happens when (one way or another) FNIS fails. This often happens with newer users (myself included when I was new to Skyrim) who accidentally install mods and or animations not designed for their version of the game. (a classic example is accidentally choosing an LE version when installing into SE) Since you say it began happening right after you installed some "ring mod", were it me, the first thing I'd do is uninstall the "ring mod", then open a save file made just prior to installing said ring mod, so that no traces whatsoever of said ring mod were possibly present in the save file I just opened. Kapiche? that is, you ***uninstall*** (not disable!) the new mod (that immediately after its installation, the game coincidentally no longer works), then revert to a save file made prior to its inclusion, to avoid any potentially harmful "leftovers" that might have been "baked" into any save files made following (after) its installation, conceivably including the most up-to-date save you'd optimally like to open. (that is, any save file made after it was installed is potentially compromised, regardless of whether or not it was disabled or even uninstalled) why uninstall? disabling doesn't always mean "stop its interference". And since you're uninstalling the last item installed, it should present zero effect on your load list for saves made prior to its installation, as if it was never there. Link to comment Share on other sites More sharing options...
showler Posted April 8, 2023 Share Posted April 8, 2023 I believe some Collections use pre-generated animation files, so the issue might be related to that. Also, I&A is a very large Collection isn't it? Your new mod didn't push you over the limit for plugin files did it? Link to comment Share on other sites More sharing options...
Flippycase Posted April 8, 2023 Author Share Posted April 8, 2023 Ahhh i see i have moved this question over to the Skyrim Mod Support thank you. Link to comment Share on other sites More sharing options...
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