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OP NPC Spell


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Most of my npc's initiate combat with some crazy spell. It does around 60 dmg to me in 1 shot(on 100 difficulty btw). It seems to be a combo spell like the one Gedna Relvel uses. I have no idea where it came from, how npc's got it, or how to find out. Any advice.
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I've a vague memory of a spell called Bitterwind or something like. Did a massive amount of cold damage and was mistakenly set-up so it could get added to random NPCs. Are you using an unofficial patch, like Patch for Purists? That may fix it.

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What's an example of an NPC that uses the spell? Also, do you have any pointers to what it looks like?

 

Literally any npc that seems to have enough mana to cast it, does so right away. Most only get 1 or 2 shots off, but some wizards in daedric shrines and similar, really spam it hard. I looks like a large central orb, with 2 opposing orbiting smaller orbs.

 

 

I've a vague memory of a spell called Bitterwind or something like. Did a massive amount of cold damage and was mistakenly set-up so it could get added to random NPCs. Are you using an unofficial patch, like Patch for Purists? That may fix it.

I'll look for that spell... Definitely taking frost dmg, among others. I'll try to check it in the menu (active spell effects little squares) when it hits. I am using Patch for Purists. But as we all know, higher mods in your LO win the conflict. So this problem MUST be found and killed!

 

 

 

related question, how to avoid random NPCs getting crazy spells from a mod? since i use a lot of crazy spells... do i get this correct, removing auto calc is the solution?

I'm not really sure what could cause this. But auto-calculate only gives a spells casting cost based on it's factors. I.E. touch/target, instant/DOT, magnitude, and etc.. So I do not believe it would affect anything like this. I don't use any crazy spell mods, so my guess is I'm dealing with 1 mod with a simple mistake. The challenge is finding it among the 234 mods I'm running. Not to mention non-esp types as well.

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related question, how to avoid random NPCs getting crazy spells from a mod? since i use a lot of crazy spells... do i get this correct, removing auto calc is the solution?

I think that was the problem with this Bitterwind spell, the enabled autocalc option gave it to all the generic NPCs. I am very out of the loop on Morrowind though.
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"the enabled autocalc option gave it to all the generic NPCs"

 

I don't understand how that could be the case. As many spells use the autocalc function and don't give out the spell randomly. Don't get me wrong, I'm am open to the idea this is correct. I just need to "see" it, to believe it (I'm just that way). So... what mod is this Bitterwind from, pray tell?

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No idea, sorry. This is cobwebbed memories from a decade or so ago.

No problem lol. i found the culprit. It turned out to be from this mod; http://www.nexusmods.com/morrowind/mods/44407 Arxis, the hulking fabricant companion. And yep sure enough, his spell was set to autocalc. I changed it in the cse, and have yet to encounter it in game since. Good thing too, that spell is OUCH! While it makes no sense to me why the autocalc setting does this, I certainly concede to the fact of it. Thanks to everyone for helping me sort this out. Gold stars all around :thumbsup:

 

Edit;

I feel it's worth mentioning...

I apparently still have an older version of the mod. It has since been fixed and I certainly recommend it.

Edited by ReverendFelix
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No idea, sorry. This is cobwebbed memories from a decade or so ago.

No problem lol. i found the culprit. It turned out to be from this mod; http://www.nexusmods.com/morrowind/mods/44407 Arxis, the hulking fabricant companion. And yep sure enough, his spell was set to autocalc. I changed it in the cse, and have yet to encounter it in game since. Good thing too, that spell is OUCH! While it makes no sense to me why the autocalc setting does this, I certainly concede to the fact of it. Thanks to everyone for helping me sort this out. Gold stars all around :thumbsup:

 

Edit;

I feel it's worth mentioning...

I apparently still have an older version of the mod. It has since been fixed and I certainly recommend it.

 

Excellent work, thank you for the update to this mystery!

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