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[LE] I'll help with the scripts.


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Hi,



I'm new in Skyrim modding and actually I'm looking for a way to get involved. I'm a programmer by profession and I think that scripting is something I would like to do at the beginning of my adventure. So if someone actually creates a mod and don't know how to write scripts, you can freely PM me and I'll try to help with that.



I'm not good when it comes to the visual things and I also have no patient for building this kind of stuff in CK (especially navmeshing). But I know that a lot of people actually doing this very well, but they don't have programming knowledge. So if you for example have player house mod and you want to add some interactivity to it, but you don't know how to write scripts, then probably I can help. I can also help with quests and anything not strictly related to the visual layer (interiors, cluttering, navmeshing etc.).


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Hi. Until now I used FNIS to register new animation event. You can tell me what exactly do you need and I can look at this. If needed I have some C++ knowledge and I know how to write SKSE plugin for SE. It looks like Elder Parry mod has it's source on Github, so I can refer to this code if needed.

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That's interesting idea. The question is do you have an animation already? And is FNIS as an requirement for your mod acceptable for registering a new animation event or you prefer to find another way of doing it without any requirements?

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I always prefer the simple method possible, mostly because i have zero knowledge for scripting and a bit afraid if people ask to fix the bug lol. You can make it any way you prefer as long as it works. Dont have have the anim yet, ill send you soon, thanks

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Skyrim LE has a mod called "Crafting pulls from nearby containers". The author says he's to busy to make a SE version. It needs C++ which I have no knowledge of. Could you perhaps look at that mod and see if you could make a SE version?

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Skyrim LE has a mod called "Crafting pulls from nearby containers". The author says he's to busy to make a SE version. It needs C++ which I have no knowledge of. Could you perhaps look at that mod and see if you could make a SE version?

I second this. Though I would like the ability to specify individual containers to be used no matter the distance or parent cell(s) involved. Mainly so that it could work with 'bag of holding' type containers.

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This is serendipitous as I was already working on a mod that has this functionality and I just published it. It's called Crafting Containers and you can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/92825/

 

It doesn't use an skse dll, rather just papyrus. It adds the contents of containers you have marked (if you're close enough) to your inventory when crafting, then removes the items after. You can set the max distance to 0 for no limit if you wish, being able to use the containers when crafting anywhere.

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