vaelta44 Posted June 1, 2023 Share Posted June 1, 2023 (edited) I am having a problem with quite a number of NPCs being given a "weapon" of a possessed severed leg that damages their health and eventually kills them. I have no idea which mod adds it to the levelled lists (though I do know it is WARES that distributes it among NPCs). I have loaded up lots of likely mods in the CS to try and identify where it is coming from with no luck. Is there a way to identify which mod has added this "weapon", so I can go and delete it, or at least amend it so it doesn't kill NPCs who are carrying it? Edit: Just to say that I've found that it's an armour piece, not a weapon: xx_sh_nord_leg_02 Edited June 1, 2023 by vaelta44 Link to comment Share on other sites More sharing options...
FIMzzZzz Posted June 2, 2023 Share Posted June 2, 2023 (edited) drop it on the ground, open console, click it, type "ori"will tell you the esp it's from Edited June 2, 2023 by FIMzzZzz Link to comment Share on other sites More sharing options...
vaelta44 Posted June 2, 2023 Author Share Posted June 2, 2023 Ah, but "ori" doesn't show the provenance of levelled items in/from an inventory. I did find a way in the end: the TES Conflict Detector utility has a very useful tool to search for items within mods, so once I had the name of the item, that let me pinpoint the mod (EE Curated Wares, if you're interested!). Link to comment Share on other sites More sharing options...
FIMzzZzz Posted June 2, 2023 Share Posted June 2, 2023 (edited) just to make sure i get it. the item was from mod A but mod B put it in the leveled list? and ori would show you mod A but you wanted to know mod B ? Edited June 2, 2023 by FIMzzZzz Link to comment Share on other sites More sharing options...
vaelta44 Posted June 2, 2023 Author Share Posted June 2, 2023 I seem to understand how the levelled lists work better than you. Link to comment Share on other sites More sharing options...
FIMzzZzz Posted June 2, 2023 Share Posted June 2, 2023 i never stated the opposite.... but ... [insert the missing part here] Link to comment Share on other sites More sharing options...
vaelta44 Posted June 3, 2023 Author Share Posted June 3, 2023 Ok. So, it is entirely possible for an asset added by a mod to not be included in any levelled lists (see: OAAB data's assets, for example), but they can subsequently be added into the levelled lists by another mod. And, once an item has been added (via levelled lists or not) to a container or NPCs inventory, you cannot see the originating esp using "ori". Try it. Kill any random NPC, take any item from them and place it on the ground and use "ori" on it. Link to comment Share on other sites More sharing options...
Cl3v3rP0tat0 Posted July 11, 2023 Share Posted July 11, 2023 just to make sure i get it. the item was from mod A but mod B put it in the leveled list? and ori would show you mod A but you wanted to know mod B ?Since my recent return to Morrowind after a decade or so, I notice that while modding capabilities have grown seemingly exponentially there's a layer of convolution that's hard to sift through. Many mods I now use require libraries, rather large libraries of objects, etc. I have no real clue what is contained in there or why after all the merged object/list patching is done I get one right hand glove of something but not the left hand glove at a merchant... It's those little kind of things - somewhat daunting to most players, I'd imagine. I recently had to solve the problem of NPC's added by Friends and Foes and Repopulated walking or sitting around with fishing spears or poles impaled through their stomachs. I "knew" it was weaponsheathing that was likely causing it - so I had to find which nif's to blacklist. Mission successful (thus far unless I missed some) ... Link to comment Share on other sites More sharing options...
vaelta44 Posted July 12, 2023 Author Share Posted July 12, 2023 Ha. Yes. I also get the spears-through-stomaches! I totally agree about the increasingly convoluted and interdependent nature of many mods available today. I usually just try and decide whether any quirky effects something introduces are balanced by the good stuff. If you don't know this tip, this may be useful: finding individual objects in a mod list can be easily done with the Conflict Detector. Just load up your whole load of mods, and then you can search for objects among all of them in one go. That was how I certainly found out I didn't want to use "EE Wares Curated", which added all kinds of really pointless and troublesome objects to levelled lists.. Link to comment Share on other sites More sharing options...
Dragon32 Posted July 14, 2023 Share Posted July 14, 2023 If you're running MWSE this is a good replacement for the inbuilt ORI command: https://www.nexusmods.com/morrowind/mods/51095Worth keeping in your back pocket. I'm not sure it would help identify from which levelled list a particular object would come from, but it's got a greater chance than just ORI I think For finding problematic objects I've been using a grep tool (I use Textcrawler) for years. Set to *.es? to restrict to just the Morrowind files. I only found out about searching in TESPCD recently and I downloaded that years ago. I think it's more of a faff to load both ESMs and ESPs. Link to comment Share on other sites More sharing options...
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