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breathable atmosphere? suit oxygen running out?


daveaspec

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HI

but among the specifications of the planets, the type of atmosphere is indicated. if the oxygen in the suit weren't infinite, in an environment with non-breathable air, everything would change. Exploration, quests, attacks on structures, all to be done within the time limit so as not to run out of oxygen.

it will be like this? what's the point of reporting certain characteristics of an environment if it doesn't affect the gameplay?


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In the vanilla game O2 is probably infinite as is ship fuel. My guess is that the difficulty slider will include a survival mode and then O2 will become a factor in game play along with hunger, thirst, fatigue, temperature, toxin and infection.

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  • 3 weeks later...

The HUD in the deep dive shows O2 & CO2 levels

Currently that is just the top and bottom of our stamina bar. With a sufficiently advanced converter the carbon gas could be extracted from the CO2 and the O2 returned to our suit life support. With such tech we could feasibly breath the same oxygen indefinitely. I'm guessing this or something similar is the explanation for infinite oxygen.

 

However while I don't think oxygen tanks should be a part of survival mode a damaged suit should cause a loss of life support that could alter the stamina bar in the same way radiation alters the health bar. The longer you continue to function with low O2 the overall pool of stamina points is reduced and after it hits zero it starts reducing HP. Otherwise with an intact suit the O2 remains infinite just for the sake of gameplay. In a simpler game with only hunger, thirst, fatigue and temp it would probably be desirable to add a fifth variable but we already have 8, hunger, thirst, fatigue, temp, g-force, radiation, toxicity and infection. On top of that if we turn fuel consumption back on, that's a pretty hardcore survival even without oxygen supply.

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