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evilhippo

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Everything posted by evilhippo

  1. Chat GPT Powered Ships Computer and/or Vasco? I'd settle for a voiced player character! :laugh: If that happens (& it probably will), I'll actually buy the game.
  2. AI will fix this issue eventually (& probably fairly soon), & when it does, I'll buy Starfield. Soon, we will just speak freeform via microphone to NPCs in all RPG games & they will use a ChatGPT style AI to respond. Then the issue (at least for people like me) is not doing this in real time but rather with a delay so the AI can convert it to the custom voice I want the player character to use in-game
  3. I'm sure that will get made by someone who hangs out at LoversLab :laugh:
  4. That would be the mod that would convince me to buy Starfield as I *hate* voiceless protagonists.
  5. I did try Skyrim & F03 but they weren't really my thing. I only realised RPGs might be 'my thing' after Fallout 4 & it struck me that the voiced toon was a major contributor. My issue is that I get to play me every day, so the toon being 'me' was absolutely not what I wanted. Actors are experts are being someone else, they don't (usually) play themselves & often sound quite different than they do in real life. When I play an RPG, I am trying to get immersed in being someone else. A voiced player character is a huge bonus in that regard, very immersive, as a toon that sounds like someone else really help me get out of my head and into the toon's head. And yes, if there is a trainable AI to voice the character a year from now, I will certainly give that a go!
  6. Do we have any idea what the character's voice(s) sound like yet? EDIT: wow, just discovered the player is unvoiced. Cancelled my pre-order.
  7. Never fear, within a few weeks after launch, there will be a plethora of modder-made toons for you to download ;)
  8. I'm thinking Amos Burton from the Expanse...
  9. I wonder if the planetary surface gets generated as you enter an area without limit, or does it produce a certain number of tiles around where you land the ship & then in put boundary? Also, am I right assuming you can land anywhere on a world? Or just where you get a scan result of something produced procedurally, or (obviously) some other pre-placed location?
  10. There are two entirely complimentary settings in which to have "Fallout in Starfield". Lore is there was a war between the United Colonies and the Freestar Collective. This could have resulted in nuked worlds & ruined cities. Also, Terra is a wasteland (we do not yet know why), so...
  11. Hopefully the vanilla bodies will not need it. Yeah, yeah, I know, I'm dreaming :laugh:
  12. I've realised I'm tracking 43 pages worth of Fallout mods :laugh: Having finally stopped playing the game, is there any way to mass/batch untrack mods? Doing this one at a time is going to take a long time.
  13. Many thanks! Using this method to set the Optimisation Patch to load in that group absolutely fixed my problem.
  14. No, Beantown Interiors is still there.
  15. There is no red bolt but one area of the map in-game is broken with this mod installed & unbroken without... & the people who made the mod suggested lowering the load order to try & fix it. So it is not a matter of trusting Vortex, the situation simply doesn't work using default rules so I have to try something. So cheers for explaining how to do it :laugh:
  16. I am using Vortex to manage Fallout 4 & I need to move Beantown Interiors optimisation patch to load last after *everything* to see if that will fix an issue. There is presumably a simple way to do that?
  17. Here is 'Rename Anything' for all your renaming needs... and the 'disable' or 'markfordelete' console commands for all your corpse removal needs (use with caution & save game before using in case you selected the wrong thing) :cool:
  18. It's designed for the warehouse building type indeed, they only work for warehouse set. Sadly no one has made elevators for the concrete set
  19. One of my pet peeves with Fallout 4 is that I can create a marvellous walled settlement featuring turrets with overlapping fields of fire & cunning traps... and the moments some raiders or super mutants appear, the entire settlement rushes out beyond the defences to attack them with their rusty pop guns! Banzai! :devil: Makes all those preparations all a bit pointless really. :down: So is there a mod that gets the settlers out of Kamikaze Rambo mode & makes them sit tight within the settlement?
  20. Yes one of the things that drives me crazy about Fallout 4 is that you carefully build a walled settlement with overlapping turret fields of fire & various traps... and as soon as it gets attacked, the settlers rush out to attack the raiders or super mutants with their pop guns, making all that work a complete waste of time. Doh! :down:
  21. +1 yes please. In real life you can tell if you are getting overloaded so it would be nice to see it on the HUD. And world time would be nice too :-)
  22. There is already this mod, which is close & more than a little kinky :-) ... http://www.nexusmods.com/fallout4/mods/7756/? Woof woof!
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