Robok Posted June 16, 2009 Share Posted June 16, 2009 One of the most irritating things for me while playing an evil character that tends to kill people for no reason whatsoever (or for making smartarse remarks) is that I can't make use of their stuff! One example of this is killing the owner of an inn and then not being able to use that inn until the end of days, which doesn't make any sense because dead NPCs can be looted with no consequences regardless if it was a bandit or a guard. And if I found an empty inn I'd be calling dibs on it! Anyhow, I'm not sure but I think the cell and the object are two different things, so that even if you did own a bed and didn't own the cell it's in it will not be usable for you. Not sure about this one so if anyone could enlighten us (me) on this matter please do. In short, the mod should be able to do the following:Add a touch-spell that pops up a menu which gives you the option to call ownership on the object if it isn't owned or if the owner is dead.The same spell can be used on doors (or otherwise whilest in the cell but not targeting anything) to call ownership on the cell if it isn't owned or if the owner is dead.NPCs doing the same thing like beggars and the like moving into houses or inns with no owners.Possibly adding features such as if you are found living in a building that you just killed the owner of you'll get murder bounty, not necessary of course. Note: If there's a mod just like this someone please direct me to it, been searching on this site for a while and couldn't find any. Link to comment Share on other sites More sharing options...
Slawter500 Posted June 17, 2009 Share Posted June 17, 2009 Nice idea Maybe a script could be created so that on death of the NPC, all things that the NPC owns could be transferred to the player. Not sure though. In short term you could use the console e.g Want to make the inns beds yours? Go into the console by pressing `(key next to 1), click on the bed and type set ownership. The bed is now yours and can be slept in, However for the entire inn to be yours you'd have to do this to everything, But you could do this while you wait for this to be made. ~Adios~~Slawter500~ Link to comment Share on other sites More sharing options...
alex2avs Posted June 17, 2009 Share Posted June 17, 2009 begin OnDeathplayer.setfactionrank FactionID , 0 where FactionID is an unique faction of the NPC.end attach this script or add it to every character , after creating an unique faction for everyone , and set all his ownerships to his unique faction... This is the hard way ;) Link to comment Share on other sites More sharing options...
LFact Posted June 17, 2009 Share Posted June 17, 2009 And, you must deal with respawning containers, and it does not have anything with ownership. Link to comment Share on other sites More sharing options...
alex2avs Posted June 18, 2009 Share Posted June 18, 2009 here it is : (nothing) reference.SetContainerRespawns respawns:bool objectID:ref(nothing) reference.SetUnsafeContainer respawns:bool objectID:ref Just add a script effect spell ;) Link to comment Share on other sites More sharing options...
Robok Posted June 19, 2009 Author Share Posted June 19, 2009 I'm not all that knowledgeable about scripting (I did do a couple of simple scripted enchantments but that's about it), but wouldn't adding the spell be a much more effective way to address this rather than dynamically disowning stuff from people? I know the command "ClearOwnership" can do this on single objects, also "SetOwnership player", however is there a way to globally check if the person is still alive or not? And what about cells, do they function the same way and are there any commands for them? If someone could point me in the right direction I'd gladly make it myself! :D Link to comment Share on other sites More sharing options...
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