LegendaryHiccupz Posted July 15, 2023 Share Posted July 15, 2023 Like title says. I have the location of the Skyrim.ini and I have TES5Edit installed in it's own folder inside of the main directory (this has always worked before in the past). The only thing I need help with is trying to identify how to tell TES5Edit where the ini file is. It's defaulting to the Windows path when I need it to use the Debian path, which is a bit more of a complex path because of wine. Link to comment Share on other sites More sharing options...
LegendaryHiccupz Posted July 17, 2023 Author Share Posted July 17, 2023 (edited) Since I realize I'm probably getting ignored for asking what might seem to be a "dumb question", I should specify the problem. (Seems to be a trend that everytime I post here I always get ignored). I am using Lutris to launch TES5Edit which works. Skyrim is installed with steam in it's intended location. TES5Edit exists in the folders path/Skyrim/Modding Tools/TES5Edit folder, It launches normally but it gives the following error: Using ini: C:\users\steamuser\Documents\My Games\Skyrim\Skyrim.iniFatal: Could not find ini The problem is this pathing works if I was on Windows, but I'm not. The path that the ini is actually in looks like this Z:/home/username/.steam/steam/steamapps/compatdata/72850/pfx/drive_c/users/steamuser/Documents/My Games/Skyrim/ I simply need to know how to make TES5Edit point to the intended location not the one it's trying and failing to reach. Edited July 17, 2023 by LegendaryHiccupz Link to comment Share on other sites More sharing options...
showler Posted July 17, 2023 Share Posted July 17, 2023 Probably not enough Linux users to get you a response. My first thought would be to see if xedit accepts arguments attached to the shortcut, but I don't even know if those work in Linux. Link to comment Share on other sites More sharing options...
showler Posted July 17, 2023 Share Posted July 17, 2023 https://stepmodifications.org/wiki/Guide:XEdit#Launch_Arguments Link to comment Share on other sites More sharing options...
LegendaryHiccupz Posted July 18, 2023 Author Share Posted July 18, 2023 (edited) Since I realize I'm probably getting ignored for asking what might seem to be a "dumb question", I should specify the problem. (Seems to be a trend that everytime I post here I always get ignored). I am using Lutris to launch TES5Edit which works. Skyrim is installed with steam in it's intended location. TES5Edit exists in the folders path/Skyrim/Modding Tools/TES5Edit folder, It launches normally but it gives the following error: Using ini: C:\users\steamuser\Documents\My Games\Skyrim\Skyrim.iniFatal: Could not find ini The problem is this pathing works if I was on Windows, but I'm not. The path that the ini is actually in looks like this Z:/home/username/.steam/steam/steamapps/compatdata/72850/pfx/drive_c/users/steamuser/Documents/My Games/Skyrim/ I simply need to know how to make TES5Edit point to the intended location not the one it's trying and failing to reach. A few things to note about the guide you linked me. It doesn't specify where exactly I'm supposed to write the -I argument. On Linux my only option is through Lutris, because wine is fickle on my machine involving 32x and because it's the only way I can create a launch argument to begin with. This is what I get when I try to use said argument ('username' is just me censoring out my machine's names): TES5Edit 4.0.4 (103758D4) starting session 2023-07-17 20:24:35Using Skyrim Data Path: Z:\home\username\.steam\steam\steamapps\common\Skyrim\Data\Using Backup Path: Z:\home\username\.steam\steam\steamapps\common\Skyrim\Data\TES5Edit Backups\Using Scripts Path: Z:\home\username\.steam\steam\steamapps\common\Skyrim\Modding Programs\TES5Edit 4.0.4\Edit Scripts\Using Cache Path: Z:\home\username\.steam\steam\steamapps\common\Skyrim\Data\TES5Edit Cache\Using ini: Z:/home/username/.steam/steam/steamapps/compatdata/72850/pfx/drive_c/users/steamuser/Documents/MyFatal: Could not find ini The other thing to note here is that Linux uses / for it's pathing instead of \ and I'm not basically not allowed to use the \ for arguments or pathing unless it's inside of an otherwise Windows-made program. Is there not a way to make TES5Edit, on it's own, find the path from within it's own program? Even if I have to make a custom edit script? I was never a coder to begin with. Ultimately the real solution would be to have a functioning mod manager specifically for Linux machines but I'm not holding my breath on that. Edit: You know what. Never mind, even though Linux's userbase is spiking up pretty hard these days, it really was retarded of me to think I could ask a Linux question on a Windows platform despite it not really being a Linux problem to begin with but that doesn't matter these days does it? Any moderator: Close this thread please. It's not going to go anywhere. Edited July 18, 2023 by LegendaryHiccupz Link to comment Share on other sites More sharing options...
showler Posted July 18, 2023 Share Posted July 18, 2023 Yeah, sorry. Like I said I don't know Linux so I don't know how well a program designed only for Windows can be adapted to it. I don't suppose there's anything helpful in this thread?: https://forums.nexusmods.com/index.php?/topic/7024131-vortex-for-linux/ Link to comment Share on other sites More sharing options...
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