Jump to content

Static Collections and PreCombines


Qrsr

Recommended Posts

It is definitely all about supporting lower performance systems - remember when these games were released and the power of consoles.

I dare say Starfield will be relying on GPU grunt rather than heaps of pre-optimization. Things change.

 

And SCOLs seem to be more a convenience for game design (a whole bunch of items rigidly moving together). They actually take up more space as the SCOL mesh exists as well as everything that makes it up. I can't comment on whether rendering it is faster or not...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...