Nexusandme Posted January 8, 2014 Share Posted January 8, 2014 A permanent Clairvoyance like a buff or active effect on character would be good if it is possible.Thx. Link to comment Share on other sites More sharing options...
Dracula420 Posted January 8, 2014 Share Posted January 8, 2014 sounds like the quest trails from Fable. the only problem is that the clairvoyance spell halts after a certain distance and you have to cast it again. if it could be scripted to update properly this my work as an sweet enchantment. Steel Helm of/of the Quester/Adventurer/Seer/Perception anyone? i like this idea too. Link to comment Share on other sites More sharing options...
Nexusandme Posted January 9, 2014 Author Share Posted January 9, 2014 Enchanting it on a bracer would be good like in The Mummy movie.Bracer showing the path of quest :) Link to comment Share on other sites More sharing options...
danielleonyett Posted January 9, 2014 Share Posted January 9, 2014 the only problem is that the clairvoyance spell halts after a certain distance and you have to cast it again. if it could be scripted to update properly.... yes, this. without scripting, the spell could be set to cost zero magicka so you could cast it over and over again without having to wait for magicka to recharge. would only be necessary at lower levels though since it doesn't cost much (25). Link to comment Share on other sites More sharing options...
Jokerine Posted January 10, 2014 Share Posted January 10, 2014 http://www.nexusmods.com/skyrim/mods/14609/?This mod seems to add a ring that forces Clairvoyance to show while equipped. Link to comment Share on other sites More sharing options...
danielleonyett Posted January 12, 2014 Share Posted January 12, 2014 make sure to read the comments on that mod. at least one person claims to have had issues with the clairvoyance ring Link to comment Share on other sites More sharing options...
Dracula420 Posted January 13, 2014 Share Posted January 13, 2014 that mod has script that removes and reapplies the clairvoyance effect. in theory it should work but apparently it bugs the game. what we need is for the base effect to be re-scripted pretty much from the ground up. if there is a master scriptor up to the task, i salute you. waaaaaaay beyond me. i have a replacement mining script that reworks mining to be based on your smithing knowledge so i know re-scripting these effects and processes is not impossible just very, very difficult. Link to comment Share on other sites More sharing options...
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