Jump to content

Heavy Armor types deflects Arrow types


smokeringhalo

Recommended Posts

Had an idea (while trying out various combat mods) that would make both arrow & heavy armor types actually matter more than just a couple damage points.

 

Basically the arrow type has to be GREATER than the heavy armor type for it to penetrate. So an irow arrow against iron armor would just bounce off but a steel arrow would pose a threat to the iron armor wearer. Just one of those random ideas that makes sense....and if it's been done, please let me know so I can download, haha.

Link to comment
Share on other sites

  • 1 month later...

this is a mod i have been waiting also to make it more realistic and to make it critical what armor to wear... as ringmail was made to defend against slashes and heavy platemail against arrows etc... is it hard to add the stones deflect to armor? or why havent we seen one yet?

Link to comment
Share on other sites

  • 1 month later...
  • 2 months later...

I also was bothered by this some time back, so I took a look around the CS.

 

This is what I found;

 

Bows have the ImpactDataSet "WPNzArrowImpactSet" which determines the way the arrows will behave when colliding against different materials. Within this setting, each type of material is matched with it's corresponding phys behaviour.

 

"MaterialArmorHeavy" is matched with "WPNArrowVSMetalImpact". All it takes for the later to reflect arrows is to change it's "Orientation" field from "Surface Normal" to "Proyectile Reflection", and it works, it in fact makes arrows be bounced away.

 

Now the problem is that the game does not apply this "MaterialArmorHeavy" classification to heavy armors, and there is no way to add this trait to armor sets nor any other item or addon, it can only be applied to races and creatures that have the "Impact Material Type" in which to select this classification.

 

I was disappointed, because the only way to have arrows bounce was to mark my character's custom race as the arrow deflector. I did it though, it works for me since I never go into combat without being absolutely covered in plate, so arrows that hit me are deflected, as are ice spikes.

 

The obvious downside of this is that if I am ever surprised by attackers when I am not in my armor, and they hit me with an arrow, it will bounce off my character's skin or clothes as if it was plate armour, which will indeed look absurd.

 

As much as this works fine enough for me, this patch of a solution is kind of lame and I am willing to work with anyone also looking for the ideal solution to this problem.

 

It is as simple as to find a way, with SKSE or hidden within the CS, to change the character's "Impact Material Type" field to MaterialHeavyArmor when a heavy armor set is equipped.

Or to find a way to apply this to the armor pieces themselves, but I looked everywhere and could not find it.

Edited by Montbello Knight
Link to comment
Share on other sites

Don't try to use an stock arrow at all.

 

Put a script on the bow with disables the standard arrow effect, but launches a magic effect that happens to look just like an arrow in flight.

 

Then used the much more flexible scripting techniques which can be added to spells, to determine the type of arrow, and type of target armor, and create an impact/explosion effect depending of deflection or penitration.

 

Keep in mind, in real history, the bodkin, or Stilleto points, were designed to punch through plate mail quite effectively, and when driven by an English yew longbow, would often pass through the front side of armor, the knights body, the back side of the armor, and pin the dead knight to his dying horse.

 

-

Link to comment
Share on other sites

Don't try to use an stock arrow at all.

 

Put a script on the bow with disables the standard arrow effect, but launches a magic effect that happens to look just like an arrow in flight.

 

 

Sure, edit every single bow in the game to use a script and a magic effect instead of firing arrows. And in the process break every bow from other mods, every perk that affects bows, and who knows what else. Also come up with a way to script magic projectiles and oh yeah, create magic projectiles that resemble arrows, arrows bouncing, arrows falling, and arrows sticking. It's not like that's ridiculously complicated or anything.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...