gabrielrock19 Posted October 7, 2023 Share Posted October 7, 2023 (edited) The block won't run no matter what. The spell is self-cast to add other spells. Is it an engine limitation or is there a way to do it? scn magiceffectspell Begin ScriptEffectStart player.addspell aanewspell1 player.addspell aanewspell2 player.addspell aanewspell3 End Edited October 7, 2023 by gabrielrock19 Link to comment Share on other sites More sharing options...
gabrielrock19 Posted October 7, 2023 Author Share Posted October 7, 2023 It seems this can't be done with lesser spells. If you change the spells you want to add to "Spells", it should work. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 9, 2023 Share Posted October 9, 2023 (edited) Glad to see you fixed your problem. If you plan to turn it to a mod you should use less generic editor IDs with a mix of your nickname, the acronym of the mod and a preferably long description of the object. Edited October 17, 2023 by Oblivionaddicted Link to comment Share on other sites More sharing options...
Recommended Posts