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Posted (edited)

The block won't run no matter what. The spell is self-cast to add other spells. Is it an engine limitation or is there a way to do it?

scn magiceffectspell

Begin ScriptEffectStart

player.addspell aanewspell1
player.addspell aanewspell2
player.addspell aanewspell3

End
Edited by gabrielrock19
Posted (edited)

Glad to see you fixed your problem.

 

If you plan to turn it to a mod you should use less generic editor IDs with a mix of your nickname, the acronym of the mod and a preferably long description of the object.

Edited by Oblivionaddicted
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