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Physics based system - at length


Zulkiers

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  • Any references to time are in-game time, and are usually effected by resting.
  • Every living creature has a gender, and it determines internals mostly, even if there is no external difference between them, robots however may have voice and personality as a gender but they don't have physical parts to that aspect, they are just cogs, wires, plates, and data chips
  • Everything has deflection and resilience, determining if hazards slide off them or are slowed/stopped, or if it glides through
  • In the case of something gliding through, that's how damage is done
  • Airborne hazards can cause internal blockages and damages
  • Radiation will act as normal for simplicity
  • Damage taken is seen visually and if it's from a strong source can cause internal damages that then cause other effects
  • Warning! Dismemberments can occur.
  • Warning! Blood is a major factor in life of creatures. In dealing damage or suffering wounds, blood is drawn from the wounds of the afflicted and can make them and those who touch them bloody, and can make pools of blood on the ground.
  • In suffering wounds, you bleed, and the more blood you lose, the more tired you become, the hazier your vision, and the slower you attack and move. You also become weaker and can have reduced weight capacity.
  • Doctors are a universal cure for everything.
  • To restore blood, use bloodpacks. To mend wounds, use first aid items. To cleanse radiation, use RadAway. To cleanse respiratory issues, use inhalers.
  • This mod may require users to have a much more powerful machine than the game itself requires. Especially in combat.
  • Basic Internals:
    • Bones (Can cripple)
    • Veins (Depending on Vein, light to Major bleeding)
    • Brain (may be separated into lobes for certain lobe certain function, or as one it's universal death)
    • Heart (massive internal bleeding, or instant death)
    • Lungs (loss of breath, greater stamina cost, possible drowning on your own blood)
    • Kidneys (weakness to poisons, diseases, and similar issues; Takes longer for such issues to self-cure/timeout)
    • Intestines (Poisoned / Burning away at your insides / Long time to die, in agony)
    • Stomach (like intestines)
    • Other Common Parts, based off creature
    • Gendered Parts (Common between most creatures)
      • Male
        • Penis (great pain, massive blood loss if dismembered)
          • Reptilian
            • Gator-like (has 4 claw-like appendages on the tip that can grab things, meant for securing themselves while mating)
        • Testicles (great pain)
        • Prostate (for creatures that have it... Great Pain)
      • Female
        • Ovaries (great pain)
        • Uterus
        • Mammal:
          • Breasts (great pain, possible milk flow if lactating if that's a thing {probably only seen from Brahmin Udders, or goat critters udders if the term still applies there})
        • Reptilian
          • If applicable, Calcium Deposits (used in making eggs. Bearded Lizard has on its cheeks. These are tougher and almost rock like, thus has more deflection and resilience there.)
      • Both
        • Reptilian
          • Cloaca (How they mate and excrete waste, contains penis, vagina, anus, or whatever else based on the gender of the creature it belongs to.)
  • Any references to time are in-game time, and are (normally) effected by resting.
  • NSFW Extras
    • Mating (mostly for animals if added at all)
      • Animals can mate, though it's unlikely you'll ever witness it. You'd probably scare them off. Some creatures, however, can get stuck together, and thus cannot run away as easily, and you may see those ones in that case.
    • Pregnancy (requires mating, requires Young)
      • Animals can become pregnant. They will carry their young until ready to lay or birth. Duration depends on creature, but normally time to lay egg is swift and incubation/time to birth is longer, thus mammals have a tougher time with it because if they die so does their unborn young.
      • Pregnant Creatures should be marked as pregnant, and take a hit (penalty) to Karma for killing them.
      • Likewise, rescuing pregnant creatures can boost your karma. It is tough to do so since they tend to be easy prey, or run away from you when you try to heal them.
    • Young
      • You can randomly find young creatures, in most cases killing them will penalize your Karma. If they are hostile, however, it will not penalize your Karma.
    • Circle of Life
      • Creatures mate, creatures birth, creatures grow up, they mate and birth, creatures die - normally to another creature that eats them
    • Can also be applied to humanoids. The basis is there anyway, especially since they already have the internals for it.
    • Also, when you kill something, you loot it through searching pockets and removing stuff from them. If it's a creature, you must butcher it to get its material or meat. In some cases you can also Make mounted heads or stuffed creatures, but you will need other material in order to do that.
  • You can gain the trust of creatures, but it's very difficult to do, normally. To mend an injured creature you either need its trust, or you need to tranquilize it. To aid in birthing, however, (nsfw in most cases) you need to have its trust, as she can't birth while unconscious.
  • You can pet creatures in a variety of ways. Each creature has certain ways it likes or dislikes. Find the ways it likes to gain more of its trust.
  • Most creatures fear you, most run away, some will be defensive sometimes. In either case, you can tranquilize them to halt them. When they are partially tranquilized, or paralyzed, you can pet them to try to get them to trust you. Show them you mean no harm. Show you want to help them. In having a creature's trust, you can have it be livestock or even have it as a companion, depending on the creature.
  • With this comes some creatures that are normally hostile may become neutral. Bosses will still remain hostile though. It's the random wilderness ones that may be neutral. If you find a neutral one, you may be able to recruit it as well, if you gain its trust. Beware though, some of them don't like being pet, and they may become hostile if you try it. Be very careful. Intelligence and Perception perks may be able to help you determine the proper course of action. Creatures under this category can include Deathclaws.
  • -
  • Some extra actions are available, and some require certain NSFW settings
  • Skinning: requires nudity for the entity being skinned (normally animal), and is best with blood. You cannot loot animals the old way, and must do this to gain loot. Also, try not to blow up or burn them too badly, as doing so reduces the amount of loot you can get. But, this way also tends to have a more predictably loot rate.
  • Masturbation: This is all inclusive, so there that is
  • Bestiality: All inclusive
  • Bestiality Masturbation: You wanted it, most NPCs will hate you for it
  • Bestiality Petting: Cross between petting and masturbating them, about a 0.1% chance you find one that likes it, most will feel insulted, definitely don't try this when trying to earn their trust. Only the Lusty ones might like it, highly doubt any others would accept it. Can only really do to males of most species, but some females may have sensitive spots as well.
  • Birthing: Self (if female) and aiding others and other creatures and animals
  • Healing Alterations, and healing others. Healing others helps gain trust and karma.
  • Torture: Mostly by evil NPCs, but player can do it at the cost of Karma.
  • Petting: Comfort and gain the trust of most animals and some creatures.
  • -
  • If you want more detailed on what I think of specific creatures, ask away. I may edit this to add them in.
  • -
  • Terrain
  • Some terrain can move or be altered, such as dirt, dust, and cliff edges. Plants can be trampled. Trees can be climbed. Tree limbs can break under your weight. You can receive injuries and bruises from falling out of trees and from heights.
  • Power Armor still reduced your fall damage, but differently. It protects you from broken bones and reduces your bruises, but you still can get bruises and pains from falling from such heights. At least you won't go splat.
  • Try not to collapse many tunnels on yourself, or you'll be stuck digging for a while.
  • -
  • Creatures
    • Deathclaws
      • There is no visual difference between them, and their cloacas look the same
      • Like most reptiles, females do Not have breasts. They lay eggs that when they hatch, the young can already eat meat.
      • Their genitals are a lot like Alligators, in internal structure. And what can protrude.
      • Males are more aggressive. It is rare to find one neutral. Half of the neutral males are depressed, and may wish to die. Some of those who wish to die may turn aggressive swiftly. This depression is from lack of finding a willing mate.
      • Most females are aggressive, but most neutrals are female. If they are gestating or incubating eggs, they will usually be aggressive towards intruders and defensive towards their eggs. It is rare that any guarding eggs would trust you.
      • -
      • With Several NSFW settings On, some aggressive may be lustful, of those it's mostly males. In any case they are extremely rare, of course you might add customization sliders for frequency of added events... The males will tend to target female opponents, because hormones. Females will tend to target male opponents. They may snatch their victim and take them off to satisfy their lust. Males have an easier time satisfying. Females have a challenge, and tend to get frustrated from the unwillingness of their victim, and kill their victim in rage.
        • Setting 1: Lust (physical) - certain creatures attack certain foes based on gender
        • Setting 2: Lust (verbal) - certain creatures will chat or make noises based on gender
        • Setting 3: Kidnapping - effects some quests and events
        • Setting 4: Animal Nudity - Effects skinning, Udder visuals, Hindquarters, and other things
        • Setting 5: Creature Nudity - required for latter settings so they don't look weird, otherwise only effects skinning for the most part
        • Setting 6: Humanoid Nudity
        • Setting 7: Animal Sex
        • Setting 8: Creature Sex
        • Setting 9: Humanoid Sex
        • Setting 10: A-C Inter-sex
        • Setting 11: A-H Inter-sex (bestiality)
        • Setting 12: C-H Inter-sex
        • Setting 13: Animals Raping
        • Setting 14: Creatures Raping
        • Setting 15: Humanoids Raping
        • Setting 16: Orgies / Multi-party sex (threesomes+)
        • Setting 17: A-C-H Inter-sex
        • Some settings require other settings in order to function
      • NSFW - Lusty Male Deathclaw (5% chance at best)
        • Will move his penis from its socket in his cloaca to outside his cloaca, and do whatever he wishes with it
          • Grab things, like fish
          • Torment targets
          • Mate
          • Rape
          • May use for garment grabbing but is incredibly ineffective for the most part, though that could also be considered tormenting target
      • NSFW - Lusty Female Deathclaw (0.01% chance at best)
        • Wants victim's penis
        • Normally, they want it in their cloaca, in which case few creatures can satisfy even if they are willing, those that can't satisfy or are unwilling tend to get killed in the DC's frustration.
      • Lonely Deathclaw (0.1% chance best)
        • Kidnap for company, victim is normally pretty safe
        • NSFW: 5% chance they prefer naked company, 5% chance they become lusty during time with naked company though they normally don't become violent about it
    • Radscorpion
      • Live Birth
      • Mating Ritual: Male grabs female's claws, moves her around to a flat spot, she may struggle or resist, he kiss or sting her until she's compliant or they release, at flat spot and compliant he drops a sack then moves her over it and her underbelly appendages pick it up and insert it inside herself, over time she gestates them and they are born soft and live, they mature into exoskeleton swiftly (within a few days at most, normally same day), but grow much slower at about a normal rate (taking a few months minimum)
      • Never Lusty, at least not inter-species
        • The more they want it the better chances they successfully mate
      • Radscorpion Eggs no longer exist, or can only be obtained from a female radscorpion who isn't pregnant and hasn't mated or had young within a few months minimum
    • Wolves
      • They're wolves
      • You can tame them
      • They normally run, but sometimes they fight for their defense
      • Mother Wolves will be more aggressive in defense of their young
      • Tend to stay in packs
      • If one drops, they normally leave it behind for the safety of the rest of their pack
      • Mother wolves will usually try to retrieve their young anyways, in spite of the abandonment clause of their pack, though sometimes they will abandon for the safety of the rest of their young
      • Young tend to stay with their mothers until adult, in which they become just packmates
      • If a mother wolf has one young left, she will viscously protect it.
      • When they are hungry/Starving, they may go after anything. During such they may attack Cows and Brahmin. Flankers may go after the Udders, whether or not the player's settings allows them to see the udders. The hitboxes and fluids (blood/milk) still act as if it's there.
      • NSFW: Same goes for Dogs.
        • Males knot inside the female when mating, they get stuck together for about half an hour. If they try to go opposite directions they tend to hurt each other, though normally just with pain, flinch, and pained cries, not really any damage.
        • Females are flat bellied without young, grow while pregnant, shrink when birthing, and then fill their many breasts (6-8) while lactating for their young. After they've had a litter, they may become flat bellied again, but their nipples never shrink back to pre-pregnant smallness.
    • Cattle / Brahmin (yes, two separate entities, but they have the same baseline. One's mutated and one's not.)
      • Females do not lactate until they've had a calf. If milked at least once a week, they will not dry up. You cannot milk them more than once every 8 hours, allowing you to milk them 2-3 times per day. They can make 6-7 gallons of milk per day, or 2.5 gallons per milking. Brahmin Milk Item will be as Quarts, so 8-12 per milking, capping at 24-30 per day.
      • Animal Nudity Off will blur or turn the Udders invisible. Quite unrealistic, but some people just don't want to see nature, or mutated nature in Brahmin's case. Hitboxes will still be as if everything is shown, so those people may want to use blur instead of off so they can heal the critter properly if they ever need to.
      • The fullness of the Udder is visually seen. They are thin when empty, big when full, and varying in between based on fullness. They also moo more the fuller their udders, and sometimes it causes them pain, so so milk them to relieve their pressure.
      • NSFW: Males have a sleeve underneath them, and a scrotum with testicles, but is blurred on invisible if Animal Nudity is off. During Mating they have a long thin penis that extends from their sleeve. It extends to almost shoulder length I think, double check that.
    • Deer/Radstag
      • NSFW: Males have a similar penis to Cows/Brahmin, thin and long. You could even say needle like, though it's no thinner than a dime's radius.
    • Other Critters - ask me to add them to this list

I've got a feeling this is gonna be TL;DR

So, a recap:

HP and Damage systems are altered to be more realistic.

Every living critter has an anatomy, so that the realistic wounds effect them even more realistically.

Alongside this is more Karma effects, was to gain or lose Karma.

Looting animals is changed greatly to reflect the realistic side of it. You've got to skin and butcher them instead of flatly just looting them.

Looting has more animations as well.

Tons of settings, mostly relating to NSFW content. Some settings should remain on so you know the status of various things, like wounds and blood, otherwise you'll be walking blindly and will probably fail the task, which can cause your death or other people's deaths, or the death of critters you were trying to save.

Specifications on some of that stuff.

Nitty gritty as well, detailing some of the dirty stuff that would mostly work behind the scenes making it more realistic.

 

If I miss anything that would make it more realistic, or you want more details about what I've written, ask away and I may update this with more info.

The main thing is anatomies and damage effects and healing the new version of damage, other actions and events are secondary.

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Yes.

The more options and diversity the better.

The fallout universe could definitely use a creature/animal expansion. More like Skyrim or even RDR2 and its hundred+ animals with many being anatomically correct.

 

Hunting would make alot of sense in fallout. Plus weapons like the varmint rifle with night vision scope are already in game. There are already NPC hunters ingame as well.
An actual hunting system intertwined with survival and crafting would be awesome. (food scarcity and hardcore mode would be needed)

 

Breeding animals and creatures could lead to having friendly companion/creature mounts and also hybridization but seems like it would be a complex system to set up vs the potential gameplay bonuses.

Humans, animals and creatures should always be anatomically correct. The game is rated M we dont need "ken doll" npcs and creatures but any sex related stuff would need to be separate from this mod and forum I would imagine... You have some good ideas, I would nix the sexual things from your post. There is a different website for that category.

 

There is alot of untapped potential in the creature/animal side of FO.

 

 

 

I really like the ideas on having to care for individual organs with different effects from each being damaged. I feel like this would also be a good fit for fallout with the amount of chems, dismemberment, and other DR. related items and features ingame.

(permanent dismemberment, cybernetic limbs, needing to actually use and wear a medical brace, wheelchairs, ect)
(a heart or kidney shot is lethal like a headshot)

 

A medical expansion could work out really well and drastically change the gameplay.

Edited by listenwater4
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Sure. All you need is a team of about a dozen highly skilled and experienced modders working continuously for about 5 years and you should be able to do most of that. I think some of it would require major tweaks to the game engine though. So maybe add a half dozen programmers and add a few more years to the project.

 

Good luck. Most experienced modders have moved on to other games. The few that are still around tend to have their own mods they are working on.

 

But as they say, technically, it's not impossible.

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Yes.

 

The game is rated M we dont need "ken doll" npcs and creatures but any sex related stuff would need to be separate from this mod and forum I would imagine... You have some good ideas, I would nix the sexual things from your post. There is a different website for that category.

 

 

 

You might have your adult content setting set to limited or off, or you have a lot of filters.

I've seen lots of mods on nexus that is what they do, add sexual thing in various formats, mostly in unrealistic ways.

This here would allow those fools their fantasies, though properly played would be buried so far you'd have to dig miles to find it, or use cheats.

And breeding and time would be a big factor for keeping wildlife populations existing. If you kill them all, you'll never see any again. Might add them coming in from some spawn point at the edge of the map if population below certain amount. Many spawn points possible so the player never witnesses the spawns on the other side of the map. That way they'd still have a couple, but if they want more they gotta breed em.

In breeding, normally you'll never witness them mate unless you've tamed them and are breeding them. Or you magically manage to come across certain species that can't escape and get caught in your gaze.

Likewise, you can witness birthing as well. Rarely seen in wild, unless you followed A pregnant one until it did so.

Tamed ones however you will almost always see, unless you sleep through it, and sometimes you will have to aid the critter so they have less risk of harm and better chance of successful birth. If you sleep near while they birth through the night, if problems arise, you will be woken up and have to rush to aid them.

 

As for humanoids, only story based might be added, though doubtful you'd witness. However, if you're one of those people who like busting down doors, you might catch a glimpse as they cover up and hide from you, and cost you karma, and shout at or attack you until you leave, depending on type of person you interrupt...

 

I'm gonna cut that there and just say I've yet to find any romances in the game, but I've heard there are, between NPCs at least. I think the player ones are mods. If there actually is player romance in the game, let me know. And which characters, where, and when have romances. Just so I have all my facts straight.

 

Physics of the terrain and such will be altered, allowing nonsense like that. Dirt moves, wood breaks, things can be smashed, things can deflect or bounce with minimal scaring or damage to the surface that deflected the strike.

Etc.

 

Now, I do like this one attack from a different game: some NPCs can pick up dirt and throw it in your face. Likewise, that should be added with the moving dirt physics, both you and NPC can pick up and throw dirt at others, with effects like stunning (flinch) and temporarily partially blinding.

Even though that game also doesn't have the full physics of what I'd like.

 

Any other realistic thing I didn't mention in either post or reply? Please talk about it.

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