JimboUK Posted December 7, 2023 Share Posted December 7, 2023 I thought it would be interesting to see people's current builds. I thought I'd try a lucky idiot. 9 Strength - I prefer melee. 1 Perception - Useless, unless you want a perk that requires it. 9 Endurance - I stick to light armour so a lot of health is a must, I can also buy more implants with the money 9 luck will get me from the casinos. 1 Charisma - Usually this is fine but the lack of skill points from intelligence make raising speech harder. 1 Intelligence - Fun dialogue options, Arcade joining you out of sympathy and a lack of skill points increasing the difficulty. 10 Agility - With a melee build you do a lot more damage in VATS so I wanted as many action points as possible. 9 Luck - Loads of money from the casinos and plenty of criticals. Traits - Skilled and Wild Wasteland. I'm really enjoying this one, the lack of skill points is forcing me to focus on the few skills I can build up, I'm level 12 and I can't even open an easy lock yet. Link to comment Share on other sites More sharing options...
MuteSignals Posted December 7, 2023 Share Posted December 7, 2023 It really depends on what im going for but generally.... 9 Strength - for holding many things 1 Perception - useless 9 Endurance - for health, unarmed and survival skills 1 Charisma - i see speech as a shortcut, barter is useful though 1 Intelligence - not important 9 Agility - for sneak 10 Luck - because its vegas baby *Pretty much the same as yours, it's really the GOAT setup. Tagged Skills: Barter (I sell alot of junk), Survival (alot of cool traits + boosts healing powder) and Unarmed (Boost damage). Weapon of Choice: Pushy (I snag a stealthboy from either Joe Cobb, Victor's Shack or the GS schoolhouse and take the long journey to the mine before stealthing my way in, only need one boy). Traits - Heavy Handed and Built to Destory. I don't mind collecting repair supplies for kits, getting repair up to 50 takes a few levels. Link to comment Share on other sites More sharing options...
Radioactivelad Posted December 8, 2023 Share Posted December 8, 2023 (edited) I roleplay my PC design a lot more than min-maxing. Although technically it's very optimal at avoiding excess and achieving the character I like to play. Starting Special is S5 P10 E3 C8 I6 5A L3. Strength is mid cause I generally stay out of melee range and I like looting smarter than harder; the Pack Rat perk is also a mainstay on this character. Perception varies between 9-10- 90% for roleplay reasons. I see this character as being more cunning and streetwise than booksmart, which is what a lot of perception checks imply. Endurance cause it's really not that game changing, especially for how I play. Charisma is again, mostly roleplay. I see this character as much the opposite of a socially stunted weirdo, so they have a higher level in this attribute. (I also use my own rebalance mod which gives Companions a carry weight modifier based on charisma, and Charisma Tweaks on top of that, so it's certainly more of a proper attribute in my game.) Intelligence. Like I said, this PC is more streetsmart. I also think you really don't need *that many* skillpoints. Especially if you plan on getting Comprehension., as I do on this character. ( I even get Retention!) Agility, I use guns, and a lot of guns are crippled by reload speed, so I want to keep that attribute average at worst. Luck. Would you trust an engineer that relies on luck? Tag skills are Barter, Repair, and Guns. I like crafting. Barter helps me manage supplies, repair lets me build stuff, and I like the variety of Handloader+Guns more than Vigilant Recycler+Energy. (Though with a 50 level cap, I see no reason not to have both eventually, for fun!) Secondary Skills: Science, Explosives. Crafting/Perk Requirements. Weapons of Choice: Lil Devil + JHP rounds for RAW DAMAGE. Light Machine Gun for AP/Mop-up. (Sometimes I'll swap this for an Automatic Rifle even though it's technically awful, for fun!) Various Mad Bomber/crafted explosives, for fun! Key Perks: Pack Rat for keeping crafting supplies light and hoardable. Handloader/Vigilant Recycler. The most practically useful crafting perks- provides strong benefits to a lot of weapons. Weapon Handling. Gets a lot of favored weapons down to a STR requirement of 6/7, which I'll eventually meet through either wearing power armor and/or from OWB cybernetics. Long Haul. Gives you effectively infinite carry weight for the purpose of returning to base for Crafting/Bartering. Mad Bomber, for fun! Comprehension. I don't necessarily consider this "key" to the build, but I always get it on this character since it helps round out teritiary skills like Survival and allows a lot more advanced crafting in the early game. Edited December 8, 2023 by Radioactivelad for fun! Link to comment Share on other sites More sharing options...
ChillingInTheNuclearWinter Posted December 13, 2023 Share Posted December 13, 2023 (edited) Strength 9 Endurance 9 Luck 9 - for crits and casino Got all of the above to 10 with implants Shotgun damage and tank perks. equip a riot shotgun and the enclave power armor set then rip and tear. Why? Cuz its fun killin Edited December 13, 2023 by ChillingInTheNuclearWinter Link to comment Share on other sites More sharing options...
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