JimboUK Posted December 7, 2023 Posted December 7, 2023 I thought it would be interesting to see people's current builds. I thought I'd try a lucky idiot. 9 Strength - I prefer melee. 1 Perception - Useless, unless you want a perk that requires it. 9 Endurance - I stick to light armour so a lot of health is a must, I can also buy more implants with the money 9 luck will get me from the casinos. 1 Charisma - Usually this is fine but the lack of skill points from intelligence make raising speech harder. 1 Intelligence - Fun dialogue options, Arcade joining you out of sympathy and a lack of skill points increasing the difficulty. 10 Agility - With a melee build you do a lot more damage in VATS so I wanted as many action points as possible. 9 Luck - Loads of money from the casinos and plenty of criticals. Traits - Skilled and Wild Wasteland. I'm really enjoying this one, the lack of skill points is forcing me to focus on the few skills I can build up, I'm level 12 and I can't even open an easy lock yet.
MuteSignals Posted December 7, 2023 Posted December 7, 2023 It really depends on what im going for but generally.... 9 Strength - for holding many things 1 Perception - useless 9 Endurance - for health, unarmed and survival skills 1 Charisma - i see speech as a shortcut, barter is useful though 1 Intelligence - not important 9 Agility - for sneak 10 Luck - because its vegas baby *Pretty much the same as yours, it's really the GOAT setup. Tagged Skills: Barter (I sell alot of junk), Survival (alot of cool traits + boosts healing powder) and Unarmed (Boost damage). Weapon of Choice: Pushy (I snag a stealthboy from either Joe Cobb, Victor's Shack or the GS schoolhouse and take the long journey to the mine before stealthing my way in, only need one boy). Traits - Heavy Handed and Built to Destory. I don't mind collecting repair supplies for kits, getting repair up to 50 takes a few levels.
Radioactivelad Posted December 8, 2023 Posted December 8, 2023 (edited) I roleplay my PC design a lot more than min-maxing. Although technically it's very optimal at avoiding excess and achieving the character I like to play. Starting Special is S5 P10 E3 C8 I6 5A L3. Strength is mid cause I generally stay out of melee range and I like looting smarter than harder; the Pack Rat perk is also a mainstay on this character. Perception varies between 9-10- 90% for roleplay reasons. I see this character as being more cunning and streetwise than booksmart, which is what a lot of perception checks imply. Endurance cause it's really not that game changing, especially for how I play. Charisma is again, mostly roleplay. I see this character as much the opposite of a socially stunted weirdo, so they have a higher level in this attribute. (I also use my own rebalance mod which gives Companions a carry weight modifier based on charisma, and Charisma Tweaks on top of that, so it's certainly more of a proper attribute in my game.) Intelligence. Like I said, this PC is more streetsmart. I also think you really don't need *that many* skillpoints. Especially if you plan on getting Comprehension., as I do on this character. ( I even get Retention!) Agility, I use guns, and a lot of guns are crippled by reload speed, so I want to keep that attribute average at worst. Luck. Would you trust an engineer that relies on luck? Tag skills are Barter, Repair, and Guns. I like crafting. Barter helps me manage supplies, repair lets me build stuff, and I like the variety of Handloader+Guns more than Vigilant Recycler+Energy. (Though with a 50 level cap, I see no reason not to have both eventually, for fun!) Secondary Skills: Science, Explosives. Crafting/Perk Requirements. Weapons of Choice: Lil Devil + JHP rounds for RAW DAMAGE. Light Machine Gun for AP/Mop-up. (Sometimes I'll swap this for an Automatic Rifle even though it's technically awful, for fun!) Various Mad Bomber/crafted explosives, for fun! Key Perks: Pack Rat for keeping crafting supplies light and hoardable. Handloader/Vigilant Recycler. The most practically useful crafting perks- provides strong benefits to a lot of weapons. Weapon Handling. Gets a lot of favored weapons down to a STR requirement of 6/7, which I'll eventually meet through either wearing power armor and/or from OWB cybernetics. Long Haul. Gives you effectively infinite carry weight for the purpose of returning to base for Crafting/Bartering. Mad Bomber, for fun! Comprehension. I don't necessarily consider this "key" to the build, but I always get it on this character since it helps round out teritiary skills like Survival and allows a lot more advanced crafting in the early game. Edited December 8, 2023 by Radioactivelad for fun!
Voxxia Posted December 13, 2023 Posted December 13, 2023 (edited) Strength 9 Endurance 9 Luck 9 - for crits and casino Got all of the above to 10 with implants Shotgun damage and tank perks. equip a riot shotgun and the enclave power armor set then rip and tear. Why? Cuz its fun killin Edited December 13, 2023 by ChillingInTheNuclearWinter
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