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Your Build and Why


JimboUK

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I thought it would be interesting to see people's current builds. 

V75HrTv.jpg

 

I thought I'd try a lucky idiot.

9 Strength - I prefer melee.
1 Perception - Useless, unless you want a perk that requires it.
9 Endurance - I stick to light armour so a lot of health is a must, I can also buy more implants with the money 9 luck will get me from the casinos.
1 Charisma - Usually this is fine but the lack of skill points from intelligence make raising speech harder. 
1 Intelligence - Fun dialogue options, Arcade joining you out of sympathy and a lack of skill points increasing the difficulty.
10 Agility - With a melee build you do a lot more damage in VATS so I wanted as many action points as possible.
9 Luck - Loads of money from the casinos and plenty of criticals.

Traits - Skilled and Wild Wasteland. 

I'm really enjoying this one, the lack of skill points is forcing me to focus on the few skills I can build up,  I'm level 12 and I can't even open an easy lock yet.

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It really depends on what im going for but generally....

9 Strength - for holding many things
1 Perception - useless
9 Endurance - for health, unarmed and survival skills
1 Charisma - i see speech as a shortcut, barter is useful though
1 Intelligence - not important
9 Agility - for sneak
10 Luck - because its vegas baby
*Pretty much the same as yours, it's really the GOAT setup.

Tagged Skills: Barter (I sell alot of junk), Survival (alot of cool traits + boosts healing powder) and Unarmed (Boost damage).
Weapon of Choice: Pushy (I snag a stealthboy from either Joe Cobb, Victor's Shack or the GS schoolhouse and take the long journey to the mine before stealthing my way in, only need one boy).

Traits - Heavy Handed and Built to Destory. I don't mind collecting repair supplies for kits, getting repair up to 50 takes a few levels.

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I roleplay my PC design a lot more than min-maxing. Although technically it's very optimal at avoiding excess and achieving the character I like to play.

Starting Special is S5 P10 E3 C8 I6 5A L3.

  • Strength is mid cause I generally stay out of melee range and I like looting smarter than harder; the Pack Rat perk is also a mainstay on this character.
  • Perception varies between 9-10- 90% for roleplay reasons. I see this character as being more cunning and streetwise than booksmart, which is what a lot of perception checks imply.
  • Endurance cause it's really not that game changing, especially for how I play.
  • Charisma is again, mostly roleplay. I see this character as much the opposite of a socially stunted weirdo, so they have a higher level in this attribute. (I also use my own rebalance mod which gives Companions a carry weight modifier based on charisma, and  Charisma Tweaks on top of that, so it's certainly more of a proper attribute in my game.)
  • Intelligence. Like I said, this PC is more streetsmart. I also think you really don't need *that many* skillpoints. Especially if you plan on getting Comprehension., as I do on this character. ( I even get Retention!)
  • Agility, I use guns, and a lot of guns are crippled by reload speed, so I want to keep that attribute average at worst.
  • Luck. Would you trust an engineer that relies on luck?

Tag skills are Barter, Repair, and Guns.

  • I like crafting. Barter helps me manage supplies, repair lets me build stuff, and I like the variety of Handloader+Guns more than Vigilant Recycler+Energy. (Though with a 50 level cap, I see no reason not to have both eventually, for fun!)

Secondary Skills: Science, Explosives.

  • Crafting/Perk Requirements.

Weapons of Choice:

  • Lil Devil + JHP rounds for RAW DAMAGE.
  • Light Machine Gun for AP/Mop-up. (Sometimes I'll swap this for an Automatic Rifle even though it's technically awful, for fun!)
  • Various Mad Bomber/crafted explosives, for fun!

Key Perks:

  • Pack Rat for keeping crafting supplies light and hoardable.
  • Handloader/Vigilant Recycler. The most practically useful crafting perks- provides strong benefits to a lot of weapons.
  • Weapon Handling. Gets a lot of favored weapons down to a STR requirement of 6/7, which I'll eventually meet through either wearing power armor and/or from OWB cybernetics.
  • Long Haul. Gives you effectively infinite carry weight for the purpose of returning to base for Crafting/Bartering.
  • Mad Bomber, for fun!
  • Comprehension. I don't necessarily consider this "key" to the build, but I always get it on this character since it helps round out teritiary skills like Survival and allows a lot more advanced crafting in the early game.

 

Edited by Radioactivelad
for fun!
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