axmaxwell Posted February 5 Share Posted February 5 Alright, so I have been playing through the updates and I have some new ideas. Unique Uniques - This was a favorite Skyrim mod, and Starfield really needs it. The biggest problem with the game is unique weapons are capped at the lowest rarity level, so they always suck. Finding a way to have uniques be above the tier of weapons you currently have unlocked... and continue being slightly overpowered regardless of the existing tier system... would balance out the system and make me WANT to save my caps -err I mean credits to buy them. And they could also use custom reskins (Engraved silver/gold pistols and revolvers, Gold drum fed AK, FDE and OD green assault rifles and smgs, Wood grain and black sniper rifles, idk?) E-C-O-N-O-M-Y I SAID IT IN MY FIRST POST AND I'LL SAY IT AGAIN. The entire game needs a rebalacing. All human Enemies are just that, HUMAN, the only differentiation in health bar should be armor stats Weapons need to be damage based on caliber, not a rarity chart. Pistols do more damage than SMG, but SMG, but SMG have higher rate of fire, Assault rifles do more damage, intermediate rate of fire, et. higher accuracy for semi autos, not higher damage. Bullets need to cost more, and be available in bulk quantities from UC exchange, maybe after a mission? Refurbished goods missions for all vendors, opening up stock in items they are low on, rewarding next-leveled items. Ammunition synthesis systems for added to Workshop 2x1 module and outposts? Gunpowder[double materials 50cal caseless]=HNCN, H2O Brass [Old world ammo] = Copper, Zinc Ballistic Ammunition[double materials 50cal caseless]=Lead, Copper Ballistic Ammo, depleted uranium[double materials 50cal caseless][1.5x damage, x1.25 recoil]= Uranium, Aluminum Ballistic Anti-Starborn ammunition[double materials 50cal caseless][2x effective against starborn] Caelumite, Vytinium 1.5kv [double material cost for 3kv] = Copper, Lithium (Light Particle fuse[double cost heavy fuse]= Helium 3, Xenon Whitehtot [since the game lacks phosphorus, thermite formula] = Aluminum, Magnesium, Titanium, Zinc, Silicon Old world weapons expanded - Glocks, M4's, M107 Barretts/Lynx, MP7's, Benelli M4's scattered throughout, weapons modifications Real Piracy- Feeling brave? Have a maxed out ship that can wipe all of Ikande's fleet alone? Lets make Galbank ships be worth the take. Board to loot a minimum of 200k credits, destroy to earn 75k credits. Make the take worth the bounty... Pokedex - Saves fully scanned species of Fauna and Flora. On a new planet with a fully scanned species? Scan ONE for environmental data. BONUS Data can be sold to Vladmir Planetary Data - Full scans can be downloaded from Computers in abandoned sites, There is already a terminal entry for this at one of the lab towers, but it gives you no data. LAME Link to comment Share on other sites More sharing options...
aurreth Posted February 5 Share Posted February 5 (edited) 1. There's already a mod for that. 2. There's already a mod for that. 5. There's already a mod for that. Old world weapons: why? You think we'll still be using Glocks and M4s in 300 years? Are you still using a flintlock musket? Real Piracy: Ok, I kinda agree with this one. Piracy is currently a joke, the take is not worth the risk. And just look at the Crimson Fleet story line. You never actually pirate ANYTHING until the attack on the Vigilance. Instead you sneak and steal. You're a burglar, not a pirate. And why does Naeva spend 3 years working with Rostov to steal a trophy that is only worth 10k, when she could take over a ship and make 5 times that in a few hours? There definitely needs to be a pirate expansion/overhaul. Edited February 5 by aurreth Link to comment Share on other sites More sharing options...
axmaxwell Posted February 5 Author Share Posted February 5 1 hour ago, aurreth said: 1. What mod? since you claimed it exists, I did a bunch of searching, and saw nothing that meets this description. Im not talking about onsie-twosies. a mod that covers ALL the uniques. 2. Ascension? I guess. Not exactly what I described, but okay guy. 5. Its not comprehensive. Low immersion formulas. Old world weapons: why? You think we'll still be using Glocks and M4s in 300 years? -Yeah, we will. The XM5 is unweildly there will be ALOT of left over M4s. Link to comment Share on other sites More sharing options...
aurreth Posted February 5 Share Posted February 5 1. Sponginess is covered by the game setting fNPCHealthLevelBonus (GMST:0023BB9). You can set that yourself by adding "sgs 0023BB9 0" to your auto run batch file, or whip up an ESM yourself in about 10 seconds using xEdit. Set it to zero and NPCs do not gain hit points as you go up in level. 2. Not a guy But you could download that mod, see how it is put together, and make the changes you want for yourself. 5. Discuss it with the author. They might be interested in making a "more immersive" version, or help you make your own. Link to comment Share on other sites More sharing options...
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