ZipoBibrox Posted March 1, 2024 Share Posted March 1, 2024 (edited) Modding GOG Witcher 2 EE on Windows 10 PC, using Vortex 1.9.12. I want to set the minimap to pointing North, which involves adding a couple of lines to the following script: base_scripts/game/gui/guihud.ws. I am using the Enhanced Mod Compilation, which has a modded version of base_scripts, so I just want to edit guihud.ws within this mod, using Gibbed Red Tools to unpack and repack, and Notepad++ to edit. Thing is, I have found 3 copies of base_scripts: 1. One in The Witcher 2/Cooked PC - I assume this is Vortex's deployment file 2. One in User/AppData/Roaming/Vortex/Witcher2/mods - I assume this is Vortex's staging file 3. An undocumented 3rd one in The Witcher 2/Cooked PC/Cooked PC - I have no idea what this is. Cooked PC folder and everything in it was created solely by Vortex. My questions are: 1. which copy of base_scripts do I need to edit, and 2. which of the 3 options ("Save (use deployed file)", "Revert (use staging file)" and "Use newer file") do I need to select in the External Changes Dialog in order for the mod to work in the actual game? Thank you Edited March 1, 2024 by ZipoBibrox Link to comment Share on other sites More sharing options...
Pickysaurus Posted March 4, 2024 Share Posted March 4, 2024 If you change it outside of Vortex, you need to save the changes. If you change it in the staging folder it should sync automatically on next deployment. Link to comment Share on other sites More sharing options...
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