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Re-enable object with console command?


Mackintoke

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I got the mod Tales of New Reno Episode 1. It turns a derelict building in Westside into a casino. Problem is there are two bed mats right outside the front entrance. I can disable them no problem but I'm wondering how I can re-enable them later? Before I disable them I will write down their object numbers, but what is the exact console command to spawn in objects?

Edited by Mackintoke
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To select an object use the Prid command Prid WhatevertheIDis The object ID should now be displayed at the top of the screen to show it's selected, now enter enable into the console and it should appear. The ID you want is the reference ID, the one that appears at the top of the screen when you click on something with the console open, you don't want the baseID unless you're planning to spawn in a new one.

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There's one thing I want to precaution: AI package or schedules.

Are those mattress red when you see it? If so it's owned by someone, or some faction, and probabbly used by some AI packages. Disabling those owned things, I dont know if that would break AI packages or not. it might be minor bugs that we would not realize, but that's a precaution I'd put here.

If it's normal, not red, then it's probabbly not be used in some package~

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Any disabled object called on by an AI package or any other script will be re-enabled by the game, it's what makes disable preferable to delete, if a script calls on something that's been deleted the game will crash.

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